diff --git a/src/client/renderer/entity/PlayerRenderer.cpp b/src/client/renderer/entity/PlayerRenderer.cpp index 6a773f0..96ee2eb 100755 --- a/src/client/renderer/entity/PlayerRenderer.cpp +++ b/src/client/renderer/entity/PlayerRenderer.cpp @@ -17,8 +17,8 @@ PlayerRenderer::PlayerRenderer( HumanoidModel* humanoidModel, float shadow ) : super(humanoidModel, shadow), playerModel64(humanoidModel), playerModel32(new HumanoidModel(0, 0, 64, 32)), - armorParts1(new HumanoidModel(1.0f, 0, 64, 64)), - armorParts2(new HumanoidModel(0.5f, 0, 64, 64)) + armorParts1(new HumanoidModel(1.0f, 0, 64, 32)), + armorParts2(new HumanoidModel(0.5f, 0, 64, 32)) { // default to legacy skin path until we know the exact texture size model = playerModel32; @@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot, model = desired; humanoidModel = desired; } - // LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", - // ((Player*)mob)->name.c_str(), mob->getTexture().c_str(), - // humanoidModel->texWidth, humanoidModel->texHeight, - // (desired == playerModel64 ? "64" : "32")); + LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", + ((Player*)mob)->name.c_str(), mob->getTexture().c_str(), + humanoidModel->texWidth, humanoidModel->texHeight, + (desired == playerModel64 ? "64" : "32")); HumanoidMobRenderer::render(mob_, x, y, z, rot, a); }