From 3a0f4c364750158a337d0bfb6df3f91fdd96f863 Mon Sep 17 00:00:00 2001 From: Dram27 Date: Mon, 13 Apr 2026 17:42:19 +0200 Subject: [PATCH] Fix upper sky cut when using fancy graphics --- src/client/renderer/GameRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/client/renderer/GameRenderer.cpp b/src/client/renderer/GameRenderer.cpp index aab7f2a..f650867 100755 --- a/src/client/renderer/GameRenderer.cpp +++ b/src/client/renderer/GameRenderer.cpp @@ -277,7 +277,7 @@ void GameRenderer::renderLevel(float a) { TIMER_POP_PUSH("sky"); glFogf(GL_FOG_START, renderDistance * 0.2f); glFogf(GL_FOG_END, renderDistance *0.75); - levelRenderer->renderSky(a); + // levelRenderer->renderSky(a); // Removed duplicate call glFogf(GL_FOG_START, renderDistance * 0.6f); glFogf(GL_FOG_END, renderDistance); }