From bc82f5c091a6e411d705bf2e179f74443c2433df Mon Sep 17 00:00:00 2001 From: Kolyah35 Date: Wed, 15 Apr 2026 01:06:48 +0300 Subject: [PATCH] FIX: Completely remove renderSky() codeblock --- src/client/renderer/GameRenderer.cpp | 9 --------- 1 file changed, 9 deletions(-) diff --git a/src/client/renderer/GameRenderer.cpp b/src/client/renderer/GameRenderer.cpp index f650867..32068f8 100755 --- a/src/client/renderer/GameRenderer.cpp +++ b/src/client/renderer/GameRenderer.cpp @@ -272,15 +272,6 @@ void GameRenderer::renderLevel(float a) { screenScissorArea.w, screenScissorArea.h); } - if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) { - setupFog(-1); - TIMER_POP_PUSH("sky"); - glFogf(GL_FOG_START, renderDistance * 0.2f); - glFogf(GL_FOG_END, renderDistance *0.75); - // levelRenderer->renderSky(a); // Removed duplicate call - glFogf(GL_FOG_START, renderDistance * 0.6f); - glFogf(GL_FOG_END, renderDistance); - } glEnable2(GL_FOG); setupFog(1);