diff --git a/src/client/renderer/entity/EntityRenderer.cpp b/src/client/renderer/entity/EntityRenderer.cpp index 6a3c64d..692a967 100755 --- a/src/client/renderer/entity/EntityRenderer.cpp +++ b/src/client/renderer/entity/EntityRenderer.cpp @@ -189,8 +189,7 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po Textures* textures = entityRenderDispatcher->textures; - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + Level* level = getLevel(); @@ -223,6 +222,8 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po } } textures->loadAndBindTexture(("/misc/shadow.png")); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); tt.draw(); glColor4f2(1, 1, 1, 1);