#include "InBedScreen.h" #include "ScreenChooser.h" #include "../components/Button.h" #include "../../Minecraft.h" #include "../../player/LocalPlayer.h" #include "../../../platform/time.h" static const int WAIT_TICKS = 30; InBedScreen::InBedScreen() : bWakeUp(0) { } InBedScreen::~InBedScreen() { delete bWakeUp; } void InBedScreen::init() { if (/* minecraft->useTouchscreen() */ true) { bWakeUp = new Touch::TButton(1, "Leave Bed"); } else { bWakeUp = new Button(1, "Leave Bed"); } buttons.push_back(bWakeUp); tabButtons.push_back(bWakeUp); } void InBedScreen::setupPositions() { bWakeUp->width = width / 2; bWakeUp->height = int(height * 0.2f); bWakeUp->y = height - int(bWakeUp->height * 1.5); bWakeUp->x = width/2 - bWakeUp->width/2; } void InBedScreen::render( int xm, int ym, float a ) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); Screen::render(xm, ym, a); glDisable(GL_BLEND); } void InBedScreen::buttonClicked( Button* button ) { if (button == bWakeUp) { minecraft->player->stopSleepInBed(true, true, true); minecraft->setScreen(NULL); } }