#include "SoundEngine.h" #include "../Options.h" #include "../Minecraft.h" #include "../../world/entity/Mob.h" /* File: MyOpenALSupport.c Abstract: OpenAL-related support functions Version: 1.4 Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. 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All Rights Reserved. */ #import #import #import #import //ALvoid alBufferDataStaticProc(const ALint bid, ALenum format, ALvoid* data, ALsizei size, ALsizei freq) //{ // static alBufferDataStaticProcPtr proc = NULL; // // if (proc == NULL) { // proc = (alBufferDataStaticProcPtr) alcGetProcAddress(NULL, (const ALCchar*) "alBufferDataStatic"); // } // // if (proc) // proc(bid, format, data, size, freq); // // return; //} void* MyGetOpenALAudioData(CFURLRef inFileURL, ALsizei *outDataSize, ALenum *outDataFormat, ALsizei* outSampleRate) { OSStatus err = noErr; SInt64 theFileLengthInFrames = 0; AudioStreamBasicDescription theFileFormat; UInt32 thePropertySize = sizeof(theFileFormat); ExtAudioFileRef extRef = NULL; void* theData = NULL; AudioStreamBasicDescription theOutputFormat; do { // Open a file with ExtAudioFileOpen() err = ExtAudioFileOpenURL(inFileURL, &extRef); if(err) { printf("MyGetOpenALAudioData: ExtAudioFileOpenURL FAILED, Error = %ld\n", err); break; } // Get the audio data format err = ExtAudioFileGetProperty(extRef, kExtAudioFileProperty_FileDataFormat, &thePropertySize, &theFileFormat); if(err) { printf("MyGetOpenALAudioData: ExtAudioFileGetProperty(kExtAudioFileProperty_FileDataFormat) FAILED, Error = %ld\n", err); break; } if (theFileFormat.mChannelsPerFrame > 2) { printf("MyGetOpenALAudioData - Unsupported Format, channel count is greater than stereo\n"); break;} // Set the client format to 16 bit signed integer (native-endian) data // Maintain the channel count and sample rate of the original source format theOutputFormat.mSampleRate = theFileFormat.mSampleRate; theOutputFormat.mChannelsPerFrame = theFileFormat.mChannelsPerFrame; theOutputFormat.mFormatID = kAudioFormatLinearPCM; theOutputFormat.mBytesPerPacket = 2 * theOutputFormat.mChannelsPerFrame; theOutputFormat.mFramesPerPacket = 1; theOutputFormat.mBytesPerFrame = 2 * theOutputFormat.mChannelsPerFrame; theOutputFormat.mBitsPerChannel = 16; theOutputFormat.mFormatFlags = kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger; // Set the desired client (output) data format err = ExtAudioFileSetProperty(extRef, kExtAudioFileProperty_ClientDataFormat, sizeof(theOutputFormat), &theOutputFormat); if(err) { printf("MyGetOpenALAudioData: ExtAudioFileSetProperty(kExtAudioFileProperty_ClientDataFormat) FAILED, Error = %ld\n", err); break; } // Get the total frame count thePropertySize = sizeof(theFileLengthInFrames); err = ExtAudioFileGetProperty(extRef, kExtAudioFileProperty_FileLengthFrames, &thePropertySize, &theFileLengthInFrames); if(err) { printf("MyGetOpenALAudioData: ExtAudioFileGetProperty(kExtAudioFileProperty_FileLengthFrames) FAILED, Error = %ld\n", err); break; } // Read all the data into memory UInt32 dataSize = theFileLengthInFrames * theOutputFormat.mBytesPerFrame; theData = (void*)new char[dataSize]; if (theData) { AudioBufferList theDataBuffer; theDataBuffer.mNumberBuffers = 1; theDataBuffer.mBuffers[0].mDataByteSize = dataSize; theDataBuffer.mBuffers[0].mNumberChannels = theOutputFormat.mChannelsPerFrame; theDataBuffer.mBuffers[0].mData = theData; // Read the data into an AudioBufferList err = ExtAudioFileRead(extRef, (UInt32*)&theFileLengthInFrames, &theDataBuffer); if(err == noErr) { // success *outDataSize = (ALsizei)dataSize; *outDataFormat = (theOutputFormat.mChannelsPerFrame > 1) ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16; *outSampleRate = (ALsizei)theOutputFormat.mSampleRate; } else { // failure free (theData); theData = NULL; // make sure to return NULL printf("MyGetOpenALAudioData: ExtAudioFileRead FAILED, Error = %ld\n", err); break; } } } while(0); // Dispose the ExtAudioFileRef, it is no longer needed if (extRef) ExtAudioFileDispose(extRef); return theData; } SoundEngine::SoundEngine( float maxDistance ) : idCounter(0), mc(0), _x(0), _y(0), _z(0), _yRot(0), _invMaxDistance(1.0f / maxDistance) { } SoundEngine::~SoundEngine() { } SoundDesc SoundEngine::_pp(const std::string& fn) { NSString* filename = [[NSString alloc] initWithUTF8String:fn.c_str()]; NSString* path = [[NSBundle mainBundle] pathForResource:filename ofType:@"m4a"]; [filename release]; if (!path) return SoundDesc(); CFURLRef fileURL = (CFURLRef)[[NSURL fileURLWithPath:path] retain]; if (fileURL) { static Stopwatch sw; sw.start(); ALsizei size, freq; ALenum format; void* data = MyGetOpenALAudioData(fileURL, &size, &format, &freq); CFRelease(fileURL); sw.stop(); sw.printEvery(1, "load sound " + fn + " :: "); int channels = (format == AL_FORMAT_STEREO16 || format == AL_FORMAT_STEREO8)? 2 : 1; int bytewidth= (format == AL_FORMAT_STEREO16 || format == AL_FORMAT_MONO16)? 2 : 1; return SoundDesc((char*)data, size, channels, bytewidth, freq); } return SoundDesc(); } void SoundEngine::init( Minecraft* mc, Options* options ) { this->mc = mc; this->options = options; if (/*!loaded && */(options == NULL || (options->sound != 0 || options->music != 0))) { loadLibrary(); } sounds.add( "damage.fallbig", _pp("fallbig1")); sounds.add( "damage.fallbig", _pp("fallbig2")); sounds.add( "damage.fallsmall", _pp("fallsmall")); sounds.add( "random.explode", _pp("explode")); sounds.add( "random.splash", _pp("splash")); sounds.add( "random.hurt", _pp("hurt")); sounds.add( "random.pop", _pp("pop")); sounds.add( "random.click", _pp("click")); sounds.add( "random.door_open", _pp("door_open")); sounds.add( "random.door_close", _pp("door_close")); sounds.add( "random.bow", _pp("bow")); sounds.add( "random.bowhit", _pp("bowhit1")); sounds.add( "random.bowhit", _pp("bowhit2")); sounds.add( "random.bowhit", _pp("bowhit3")); sounds.add( "random.bowhit", _pp("bowhit4")); sounds.add( "random.glass", _pp("glass1")); sounds.add( "random.glass", _pp("glass2")); sounds.add( "random.glass", _pp("glass3")); sounds.add( "random.eat", _pp("eat1")); sounds.add( "random.eat", _pp("eat2")); sounds.add( "random.eat", _pp("eat3")); sounds.add( "random.fuse", _pp("fuse")); sounds.add( "step.cloth", _pp("cloth1")); sounds.add( "step.cloth", _pp("cloth2")); sounds.add( "step.cloth", _pp("cloth3")); sounds.add( "step.cloth", _pp("cloth4")); sounds.add( "step.grass", _pp("grass1")); sounds.add( "step.grass", _pp("grass2")); sounds.add( "step.grass", _pp("grass3")); sounds.add( "step.grass", _pp("grass4")); //new SoundId(R.raw.gravel1, _pp("step.gravel"), sounds.add( "step.gravel", _pp("gravel2")); sounds.add( "step.gravel", _pp("gravel3")); sounds.add( "step.gravel", _pp("gravel4")); sounds.add( "step.sand", _pp("sand1")); sounds.add( "step.sand", _pp("sand2")); sounds.add( "step.sand", _pp("sand3")); sounds.add( "step.sand", _pp("sand4")); sounds.add( "step.stone", _pp("stone1")); sounds.add( "step.stone", _pp("stone2")); sounds.add( "step.stone", _pp("stone3")); sounds.add( "step.stone", _pp("stone4")); sounds.add( "step.wood", _pp("wood1")); sounds.add( "step.wood", _pp("wood2")); sounds.add( "step.wood", _pp("wood3")); sounds.add( "step.wood", _pp("wood4")); sounds.add( "mob.sheep", _pp("sheep1")); sounds.add( "mob.sheep", _pp("sheep2")); sounds.add( "mob.sheep", _pp("sheep3")); sounds.add( "mob.pig", _pp("pig1")); sounds.add( "mob.pig", _pp("pig2")); sounds.add( "mob.pig", _pp("pig3")); sounds.add( "mob.pigdeath", _pp("pigdeath")); //sounds.add( "mob.chicken", _pp("chicken1")); sounds.add( "mob.chicken", _pp("chicken2")); sounds.add( "mob.chicken", _pp("chicken3")); sounds.add( "mob.chickenhurt", _pp("chickenhurt1")); sounds.add( "mob.chickenhurt", _pp("chickenhurt2")); sounds.add( "mob.cow", _pp("cow1")); sounds.add( "mob.cow", _pp("cow2")); sounds.add( "mob.cow", _pp("cow3")); sounds.add( "mob.cow", _pp("cow4")); sounds.add( "mob.cowhurt", _pp("cowhurt1")); sounds.add( "mob.cowhurt", _pp("cowhurt2")); sounds.add( "mob.cowhurt", _pp("cowhurt3")); sounds.add( "mob.zombie", _pp("zombie1")); sounds.add( "mob.zombie", _pp("zombie2")); sounds.add( "mob.zombie", _pp("zombie3")); sounds.add( "mob.zombiedeath", _pp("zombiedeath")); sounds.add( "mob.zombiehurt", _pp("zombiehurt1")); sounds.add( "mob.zombiehurt", _pp("zombiehurt2")); sounds.add( "mob.skeleton", _pp("skeleton1")); sounds.add( "mob.skeleton", _pp("skeleton2")); sounds.add( "mob.skeleton", _pp("skeleton3")); sounds.add( "mob.skeletonhurt", _pp("skeletonhurt1")); sounds.add( "mob.skeletonhurt", _pp("skeletonhurt2")); sounds.add( "mob.skeletonhurt", _pp("skeletonhurt3")); sounds.add( "mob.skeletonhurt", _pp("skeletonhurt4")); sounds.add( "mob.spider", _pp("spider1")); sounds.add( "mob.spider", _pp("spider2")); sounds.add( "mob.spider", _pp("spider3")); sounds.add( "mob.spiderdeath", _pp("spiderdeath")); sounds.add( "mob.creeper", _pp("creeper1")); sounds.add( "mob.creeper", _pp("creeper2")); sounds.add( "mob.creeper", _pp("creeper3")); sounds.add( "mob.creeper", _pp("creeper4")); sounds.add( "mob.creeperdeath", _pp("creeperdeath")); sounds.add( "mob.zombiepig.zpig", _pp("zpig1")); sounds.add( "mob.zombiepig.zpig", _pp("zpig2")); sounds.add( "mob.zombiepig.zpig", _pp("zpig3")); sounds.add( "mob.zombiepig.zpig", _pp("zpig4")); sounds.add( "mob.zombiepig.zpigangry", _pp("zpigangry1")); sounds.add( "mob.zombiepig.zpigangry", _pp("zpigangry2")); sounds.add( "mob.zombiepig.zpigangry", _pp("zpigangry3")); sounds.add( "mob.zombiepig.zpigangry", _pp("zpigangry4")); sounds.add( "mob.zombiepig.zpigdeath", _pp("zpigdeath")); sounds.add( "mob.zombiepig.zpighurt", _pp("zpighurt1")); sounds.add( "mob.zombiepig.zpighurt", _pp("zpighurt2")); } void SoundEngine::enable( bool status ) { soundSystem.enable(status); } void SoundEngine::updateOptions() { } void SoundEngine::destroy() { //if (loaded) soundSystem.cleanup(); } void SoundEngine::update( Mob* player, float a ) { if (/*!loaded || */options->sound == 0) return; if (player == NULL) return; _x = player->xo + (player->x - player->xo) * a; _y = player->yo + (player->y - player->yo) * a; _z = player->zo + (player->z - player->zo) * a; _yRot = player->yRotO + (player->yRot - player->yRotO) * a; soundSystem.setListenerAngle(_yRot); //soundSystem.setListenerPos(_x, _y, _z); //@note: not used, since we translate all sounds to Player space } float SoundEngine::_getVolumeMult( float x, float y, float z ) { const float dx = x - _x; const float dy = y - _y; const float dz = z - _z; const float dist = Mth::sqrt(dx*dx + dy*dy + dz*dz); const float out = Mth::clamp(1.1f - dist*_invMaxDistance, -1.0f, 1.0f); return out; } void SoundEngine::play(const std::string& name, float x, float y, float z, float volume, float pitch) { if ((volume *= options->sound) <= 0) return; volume = Mth::clamp(volume, 0.0f, 1.0f); SoundDesc sound; if (sounds.get(name, sound)) { soundSystem.playAt(sound, x-_x, y-_y, z-_z, volume, pitch); } } void SoundEngine::playUI(const std::string& name, float volume, float pitch) { if ((volume *= options->sound) <= 0) return; volume = Mth::clamp(volume, 0.0f, 1.0f); if (/*!loaded || */options->sound == 0 || volume <= 0) return; SoundDesc sound; if (sounds.get(name, sound)) { soundSystem.playAt(sound, 0, 0, 0, volume, pitch); } }