#ifndef NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__ #define NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__ #include class Textures; class DynamicTexture { public: int tex; int replicate; unsigned char pixels[16*16*4]; DynamicTexture(int tex_); virtual ~DynamicTexture() {} virtual void tick() = 0; virtual void bindTexture(Textures* tex); }; class WaterTexture: public DynamicTexture { typedef DynamicTexture super; int _tick; int _frame; float* current; float* next; float* heat; float* heata; public: WaterTexture(); ~WaterTexture(); void tick(); }; class WaterSideTexture: public DynamicTexture { typedef DynamicTexture super; int _tick; int _frame; int _tickCount; float* current; float* next; float* heat; float* heata; public: WaterSideTexture(); ~WaterSideTexture(); void tick(); }; #endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/