#include "LocalPlayer.h" #include "../Minecraft.h" #include "../../ErrorCodes.h" #include "../../world/entity/EntityEvent.h" #include "../../world/entity/player/Player.h" #include "../../world/inventory/BaseContainerMenu.h" #include "../../world/item/BowItem.h" #include "../../world/level/Level.h" #include "../../world/level/tile/Tile.h" #include "../../world/level/tile/entity/TileEntity.h" #include "../../world/level/material/Material.h" #include "../../network/packet/ContainerClosePacket.h" #include "../../network/packet/MovePlayerPacket.h" #include "../../network/packet/PlayerEquipmentPacket.h" #include "../../network/RakNetInstance.h" #include "../../network/packet/DropItemPacket.h" #include "../../network/packet/SetHealthPacket.h" #include "../../network/packet/SendInventoryPacket.h" #include "../../network/packet/EntityEventPacket.h" #include "../../network/packet/PlayerActionPacket.h" #ifndef STANDALONE_SERVER #include "../gui/Screen.h" #include "../gui/screens/FurnaceScreen.h" #include "../gui/screens/ChestScreen.h" #include "../gui/screens/crafting/WorkbenchScreen.h" #include "../gui/screens/crafting/StonecutterScreen.h" #include "../gui/screens/InBedScreen.h" #include "../gui/screens/TextEditScreen.h" #include "../particle/TakeAnimationParticle.h" #endif #include "../../network/packet/AnimatePacket.h" #include "../../world/item/ArmorItem.h" #include "../../network/packet/PlayerArmorEquipmentPacket.h" //@note: doesn't work completely, since it doesn't care about stairs rotation static bool isJumpable(int tileId) { return tileId != Tile::fence->id && tileId != Tile::fenceGate->id && tileId != Tile::stoneSlabHalf->id && tileId != Tile::trapdoor->id && tileId != Tile::sign->id && tileId != Tile::wallSign->id && (Tile::tiles[tileId] != NULL && Tile::tiles[tileId]->getRenderShape() != Tile::SHAPE_STAIRS); } LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, User* user, int dimension, bool isCreative) : Player(level, isCreative), minecraft(minecraft), input(NULL), sentInventoryItemId(-1), sentInventoryItemData(-1), autoJumpEnabled(true), armorTypeHash(0) { this->dimension = dimension; _init(); if (user != NULL) { if (user->name.length() > 0) //customTextureUrl = "http://s3.amazonaws.com/MinecraftSkins/" + user.name + ".png"; this->name = user->name; } } LocalPlayer::~LocalPlayer() { //delete input; //input = NULL; } /*private*/ void LocalPlayer::calculateFlight(float xa, float ya, float za) { xa = xa * minecraft->options.flySpeed; ya = 0; za = za * minecraft->options.flySpeed; #ifdef ANDROID if (Keyboard::isKeyDown(103)) ya = .2f * minecraft->options.flySpeed; if (Keyboard::isKeyDown(102)) ya = -.2f * minecraft->options.flySpeed; #else if (Keyboard::isKeyDown(Keyboard::KEY_E)) ya = .2f * minecraft->options.flySpeed; if (Keyboard::isKeyDown(Keyboard::KEY_Q)) ya = -.2f * minecraft->options.flySpeed; #endif flyX = 10 * smoothFlyX.getNewDeltaValue(xa, .35f * minecraft->options.sensitivity); flyY = 10 * smoothFlyY.getNewDeltaValue(ya, .35f * minecraft->options.sensitivity); flyZ = 10 * smoothFlyZ.getNewDeltaValue(za, .35f * minecraft->options.sensitivity); } bool LocalPlayer::isSolidTile(int x, int y, int z) { int tileId = level->getTile(x, y, z); return tileId > 0 && Tile::tiles[tileId]->material->isSolid(); } void LocalPlayer::tick() { super::tick(); if(!useItem.isNull()) { ItemInstance* item = inventory->getSelected(); if(item != NULL && *item == useItem) { if (useItemDuration <= 25 && useItemDuration % 4 == 0) { spawnEatParticles(item, 5); } if(--useItemDuration == 0) { if(!level->isClientSide) { completeUsingItem(); } else { EntityEventPacket p(entityId, EntityEvent::USE_ITEM_COMPLETE); level->raknetInstance->send(p); } } } else { stopUsingItem(); } } if (minecraft->isOnline()) { if (std::abs(x - sentX) > .1f || std::abs(y - sentY) > .01f || std::abs(z - sentZ) > .1f || std::abs(sentRotX - xRot) > 1 || std::abs(sentRotY - yRot) > 1) { MovePlayerPacket packet(entityId, x, y - heightOffset, z, xRot, yRot); minecraft->raknetInstance->send(packet); sentX = x; sentY = y; sentZ = z; sentRotX = xRot; sentRotY = yRot; } ItemInstance* item = inventory->getSelected(); int newItemId = (item && item->count > 0) ? item->id : 0; int newItemData = (item && item->count > 0) ? item->getAuxValue() : 0; if (sentInventoryItemId != newItemId || sentInventoryItemData != newItemData) { sentInventoryItemId = newItemId; sentInventoryItemData = newItemData; PlayerEquipmentPacket packet(entityId, newItemId, newItemData); minecraft->raknetInstance->send(packet); } } /* for (int i = 0; i < 4; ++i) { ItemInstance* a = getArmor(i); if (!a) continue; ArmorItem* item = (ArmorItem*) a->getItem(); printf("armor %d: %d\n", i, a->getAuxValue()); } /**/ updateArmorTypeHash(); #ifndef STANDALONE_SERVER if (!minecraft->screen && containerMenu) { static bool hasPostedError = false; if (!hasPostedError) { minecraft->gui.postError( ErrorCodes::ContainerRefStillExistsAfterDestruction ); hasPostedError = true; } } #endif //LOGI("biome: %s\n", level->getBiomeSource()->getBiome((int)x >> 4, (int)z >> 4)->name.c_str()); } /*public*/ void LocalPlayer::aiStep() { jumpTriggerTime--; ascendTriggerTime--; descendTriggerTime--; bool wasJumping = input->jumping; #ifndef STANDALONE_SERVER bool screenCovering = minecraft->screen && !minecraft->screen->passEvents; if (!screenCovering) input->tick(this); if (input->sneaking) { if (ySlideOffset < 0.2f) ySlideOffset = 0.2f; } #endif if (abilities.mayfly) { // Check for flight toggle if (!wasJumping && input->jumping) { if (jumpTriggerTime <= 0) jumpTriggerTime = 7; else { abilities.flying = !abilities.flying; jumpTriggerTime = 0; } } if (abilities.flying) { if (input->wantUp) { yd += 0.15f; //xd = zd = 0; } if (input->wantDown) { yd -= 0.15f; } } } if(isUsingItem()) { const float k = 0.35f; input->xa *= k; input->ya *= k; } Mob::aiStep(); super::aiStep(); //if (onGround && abilities.flying) // abilities.flying = false; if (interpolateOnly()) updateAi(); } /*public*/ void LocalPlayer::closeContainer() { if (level->isClientSide) { ContainerClosePacket packet(containerMenu->containerId); minecraft->raknetInstance->send(packet); } super::closeContainer(); minecraft->setScreen(NULL); } //@Override void LocalPlayer::move(float xa, float ya, float za) { //@note: why is this == minecraft->player needed? if (this == minecraft->player && minecraft->options.isFlying) { noPhysics = true; float tmp = walkDist; // update calculateFlight((float) xa, (float) ya, (float) za); fallDistance = 0; yd = 0; super::move(flyX, flyY, flyZ); onGround = true; walkDist = tmp; } else { if (autoJumpTime > 0) { autoJumpTime--; input->jumping = true; } float prevX = x, prevZ = z; super::move(xa, ya, za); float newX = x, newZ = z; if (autoJumpTime <= 0 && autoJumpEnabled) { // auto-jump when crossing the middle of a tile, and the tile in the front is blocked bool jump = false; if (Mth::floor(prevX * 2.0f) != Mth::floor(newX * 2.0f) || Mth::floor(prevZ * 2.0f) != Mth::floor(newZ * 2.0f)) { float dist = Mth::sqrt(xa * xa + za * za); const int xx = Mth::floor(x + xa / dist); const int zz = Mth::floor(z + za / dist); const int tileId = level->getTile(xx, (int)(y-1), zz); jump = (isSolidTile(xx, (int)(y-1), zz) // Solid block to jump up on && !isSolidTile(xx, (int)y, zz) && !isSolidTile(xx, (int)(y+1), zz)) // Enough space && isJumpable(tileId); } if (jump) { autoJumpTime = 1; } } } } void LocalPlayer::updateAi() { super::updateAi(); this->xxa = input->xa; this->yya = input->ya; this->jumping = input->jumping || autoJumpTime > 0; } void LocalPlayer::take( Entity* e, int orgCount ) { #ifndef STANDALONE_SERVER if (e->isItemEntity()) minecraft->particleEngine->add(new TakeAnimationParticle(minecraft->level, (ItemEntity*)e, this, -0.5f)); #endif } void LocalPlayer::setKey( int eventKey, bool eventKeyState ) { input->setKey(eventKey, eventKeyState); } void LocalPlayer::releaseAllKeys() { if (input) input->releaseAllKeys(); } float LocalPlayer::getFieldOfViewModifier() { float targetFov = 1.0f; if(abilities.flying) targetFov *= 1.1f; targetFov *= ((walkingSpeed * getWalkingSpeedModifier()) / DEFAULT_WALK_SPEED +1) / 2; if(isUsingItem() && getUseItem()->id == Item::bow->id) { float ticksHeld = (float)getTicksUsingItem(); float scale = ticksHeld / BowItem::MAX_DRAW_DURATION; if(scale > 1) { scale = 1; } else { scale *= scale; } targetFov *= 1.0f - scale * 0.15f; } return targetFov; } void LocalPlayer::addAdditonalSaveData( CompoundTag* entityTag ) { super::addAdditonalSaveData(entityTag); entityTag->putInt("Score", score); } void LocalPlayer::readAdditionalSaveData( CompoundTag* entityTag ) { super::readAdditionalSaveData(entityTag); score = entityTag->getInt("Score"); } bool LocalPlayer::isSneaking() { return input->sneaking; } void LocalPlayer::hurtTo( int newHealth ) { int dmg = health - newHealth; if (dmg <= 0) { this->health = newHealth; } else { lastHurt = dmg; lastHealth = health; invulnerableTime = invulnerableDuration; minecraft->player->bypassArmor = true; actuallyHurt(dmg); minecraft->player->bypassArmor = false; hurtTime = hurtDuration = 10; } } void LocalPlayer::actuallyHurt( int dmg ) { #ifndef STANDALONE_SERVER if (minecraft->screen && minecraft->screen->closeOnPlayerHurt()) { if (containerMenu) closeContainer(); else minecraft->setScreen(NULL); } #endif super::actuallyHurt(dmg); } void LocalPlayer::respawn() { minecraft->respawnPlayer(); } void LocalPlayer::die(Entity* source) { // If we're an online client, send the inventory to be dropped // If we're the server, drop the inventory immediately if (level->isClientSide) { SendInventoryPacket packet(this, true); minecraft->raknetInstance->send(packet); } inventory->dropAll(level->isClientSide); for (int i = 0; i < NUM_ARMOR; ++i) { ItemInstance* item = getArmor(i); if (!ItemInstance::isArmorItem(item)) return; drop(new ItemInstance(*item), true); setArmor(i, NULL); } super::die(source); } void LocalPlayer::swing() { super::swing(); if (swingTime == -1) { AnimatePacket packet(AnimatePacket::Swing, this); packet.reliability = UNRELIABLE; packet.priority = MEDIUM_PRIORITY; minecraft->raknetInstance->send(packet); } } void LocalPlayer::reset() { super::reset(); this->_init(); } void LocalPlayer::_init() { autoJumpTime = 0; jumpTriggerTime = 0; ascendTriggerTime = 0; descendTriggerTime = 0; ascending = false; descending = false; ItemInstance* item = inventory->getSelected(); sentInventoryItemId = item? item->id : 0; sentInventoryItemData = item? item->getAuxValue() : 0; } void LocalPlayer::startCrafting(int x, int y, int z, int tableSize) { #ifndef STANDALONE_SERVER if (!minecraft->isCreativeMode()) minecraft->setScreen( new WorkbenchScreen(tableSize) ); #endif } void LocalPlayer::startStonecutting(int x, int y, int z) { #ifndef STANDALONE_SERVER if (!minecraft->isCreativeMode()) minecraft->setScreen( new StonecutterScreen() ); #endif } void LocalPlayer::openFurnace( FurnaceTileEntity* e ) { #ifndef STANDALONE_SERVER if (!minecraft->isCreativeMode()) minecraft->setScreen( new FurnaceScreen(this, e) ); #endif } void LocalPlayer::openContainer( ChestTileEntity* container ) { #ifndef STANDALONE_SERVER if (!minecraft->isCreativeMode()) minecraft->setScreen( new ChestScreen(this, container) ); #endif } void LocalPlayer::drop( ItemInstance* item, bool randomly ) { if (!item) return; if (level->isClientSide) { DropItemPacket packet(entityId, *item); minecraft->raknetInstance->send(packet); // delete the ItemEntity here, since we don't add it to level delete item; } else { super::drop(item, randomly); } } void LocalPlayer::causeFallDamage( float distance ) { int dmg = (int) ceil((distance - 3)); if (dmg > 0) { if (level->isClientSide) { SetHealthPacket packet(SetHealthPacket::HEALTH_MODIFY_OFFSET + dmg); minecraft->raknetInstance->send(packet); } } super::causeFallDamage(distance); } void LocalPlayer::displayClientMessage( const std::string& messageId ) { #ifndef STANDALONE_SERVER minecraft->gui.displayClientMessage(messageId); #endif } int LocalPlayer::startSleepInBed( int x, int y, int z ) { int startSleepInBedReturnValue = super::startSleepInBed(x, y, z); #ifndef STANDALONE_SERVER if(startSleepInBedReturnValue == BedSleepingResult::OK) minecraft->setScreen(new InBedScreen()); #endif return startSleepInBedReturnValue; } void LocalPlayer::stopSleepInBed( bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint ) { if(level->isClientSide) { PlayerActionPacket packet(PlayerActionPacket::STOP_SLEEPING, 0, 0, 0, 0, entityId); minecraft->raknetInstance->send(packet); } #ifndef STANDALONE_SERVER minecraft->setScreen(NULL); #endif super::stopSleepInBed(forcefulWakeUp, updateLevelList, saveRespawnPoint); } void LocalPlayer::openTextEdit( TileEntity* tileEntity ) { #if !defined(STANDALONE_SERVER) && !defined(RPI) if(tileEntity->type == TileEntityType::Sign) minecraft->setScreen(new TextEditScreen((SignTileEntity*) tileEntity)); #endif } void LocalPlayer::updateArmorTypeHash() { int hash = getArmorTypeHash(); if (hash != armorTypeHash) { PlayerArmorEquipmentPacket p(this); minecraft->raknetInstance->send(p); armorTypeHash = hash; } }