#ifndef NET_MINECRAFT_CLIENT_RENDERER__DistanceChunkSorter_H__ #define NET_MINECRAFT_CLIENT_RENDERER__DistanceChunkSorter_H__ //package net.minecraft.client.renderer; #include "../../world/entity/Entity.h" #include "Chunk.h" class DistanceChunkSorter { Entity* player; public: DistanceChunkSorter(Entity* player) { this->player = player; } bool operator() (const Chunk* c0, const Chunk* c1) { float d0 = c0->distanceToSqr(player); float d1 = c1->distanceToSqr(player); if (d0 > 32 * 32 && c0->y < 64) d0 *= 10.0f; if (d1 > 32 * 32 && c1->y < 64) d1 *= 10.0f; return d0 < d1;//? -1 : 1; } }; #endif /*NET_MINECRAFT_CLIENT_RENDERER__DistanceChunkSorter_H__*/