#include "FlyingMob.h" #include "../level/Level.h" #include "../level/tile/Tile.h" #include "../../util/Mth.h" FlyingMob::FlyingMob( Level* level ) : super(level) { } void FlyingMob::travel( float xa, float ya ) { if (isInWater()) { moveRelative(xa, ya, 0.02f); move(xd, yd, zd); xd *= 0.80f; yd *= 0.80f; zd *= 0.80f; } else if (isInLava()) { moveRelative(xa, ya, 0.02f); move(xd, yd, zd); xd *= 0.50f; yd *= 0.50f; zd *= 0.50f; } else { float friction = 0.91f; if (onGround) { friction = 0.6f * 0.91f; int t = level->getTile(Mth::floor(x), Mth::floor(bb.y0 - 0.5f), Mth::floor(z)); if (t > 0) { friction = Tile::tiles[t]->friction * 0.91f; } } float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction); moveRelative(xa, ya, (onGround ? 0.1f * friction2 : 0.02f)); friction = 0.91f; if (onGround) { friction = 0.6f * 0.91f; int t = level->getTile(Mth::floor(x), Mth::floor(bb.y0 - 0.5f), Mth::floor(z)); if (t > 0) { friction = Tile::tiles[t]->friction * 0.91f; } } move(xd, yd, zd); xd *= friction; yd *= friction; zd *= friction; } walkAnimSpeedO = walkAnimSpeed; float xxd = x - xo; float zzd = z - zo; float wst = Mth::sqrt(xxd * xxd + zzd * zzd) * 4; if (wst > 1) wst = 1; walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f; walkAnimPos += walkAnimSpeed; } bool FlyingMob::onLadder() { return false; } void FlyingMob::causeFallDamage( float distance ) { }