#ifndef NET_MINECRAFT_WORLD_ENTITY_AI_CONTROL__MoveControl_H__ #define NET_MINECRAFT_WORLD_ENTITY_AI_CONTROL__MoveControl_H__ //package net.minecraft.world.entity.ai.control; #include "Control.h" #include "../../Mob.h" #include "../../../../util/Mth.h" class MoveControl: public Control { static const float MAX_TURN; public: static const float MIN_SPEED; static const float MIN_SPEED_SQR; MoveControl(Mob* mob); bool hasWanted(); float getSpeed(); void setWantedPosition(float x, float y, float z, float speed); void tick(); private: float rotlerp(float a, float b, float max); Mob* mob; float wantedX; float wantedY; float wantedZ; float speed; bool _hasWanted; }; #endif /*NET_MINECRAFT_WORLD_ENTITY_AI_CONTROL__MoveControl_H__*/