#include "HatchetItem.h" #include "../level/material/Material.h" #include "../level/tile/Tile.h" HatchetItem::HatchetItem( int id, const Tier& tier ) : super(id, 3, tier) { TileList d; d.push_back(Tile::wood); d.push_back(Tile::bookshelf); d.push_back(Tile::treeTrunk); d.push_back(Tile::chest); d.push_back(Tile::stoneSlab); d.push_back(Tile::stoneSlabHalf); //d.push_back(Tile::pumpkin); //d.push_back(Tile::litPumpkin); setTiles(d); } float HatchetItem::getDestroySpeed( ItemInstance* itemInstance, Tile* tile ) { if (tile != NULL && tile->material == Material::wood) { return speed; } return super::getDestroySpeed(itemInstance, tile); }