#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__DungeonFeature_H__ #define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__DungeonFeature_H__ #if 0 //package net.minecraft.world.level.levelgen; #include "LargeFeature.h" class DungeonFeature: public LargeFeature { /*protected*/ void addRoom(int xOffs, int zOffs, unsigned char* blocks, float xRoom, float yRoom, float zRoom); /*protected*/ void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale); /*protected*/ void addFeature(Level level, int x, int z, int xOffs, int zOffs, unsigned char* blocks); }; #endif #endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__DungeonFeature_H__*/