#ifndef NET_MINECRAFT_CLIENT_PARTICLE__TerrainParticle_H__ #define NET_MINECRAFT_CLIENT_PARTICLE__TerrainParticle_H__ //package net.minecraft.client.particle; #include "../renderer/Tesselator.h" #include "../../world/level/Level.h" #include "../../world/level/tile/Tile.h" #include "../../world/level/tile/GrassTile.h" class TerrainParticle: public Particle { typedef Particle super; public: TerrainParticle(Level* level, float x, float y, float z, float xa, float ya, float za, Tile* tile, int data) : super(level, x, y, z, xa, ya, za), tile(tile) { tex = tile->getTexture(2, data); gravity = tile->gravity; rCol = gCol = bCol = 0.6f; size /= 2; //noPhysics = true; } TerrainParticle* init(int x, int y, int z) { if (tile == Tile::grass) return this; int col = tile->getColor(level, x, y, z); rCol *= ((col >> 16) & 0xff) / 255.0f; gCol *= ((col >> 8) & 0xff) / 255.0f; bCol *= ((col) & 0xff) / 255.0f; return this; } int getParticleTexture() { return ParticleEngine::TERRAIN_TEXTURE; } void render(Tesselator& t, float a, float xa, float ya, float za, float xa2, float za2) { float u0 = ((tex & 15) + uo / 4.0f) / 16.0f; float u1 = u0 + 0.999f / 16.0f / 4; float v0 = ((tex >> 4) + vo / 4.0f) / 16.0f; float v1 = v0 + 0.999f / 16.0f / 4; float r = 0.1f * size; float x = (float) (xo + (this->x - xo) * a - xOff); float y = (float) (yo + (this->y - yo) * a - yOff); float z = (float) (zo + (this->z - zo) * a - zOff); float br = getBrightness(a); t.color(br * rCol, br * gCol, br * bCol); t.vertexUV(x - xa * r - xa2 * r, y - ya * r, z - za * r - za2 * r, u0, v1); t.vertexUV(x - xa * r + xa2 * r, y + ya * r, z - za * r + za2 * r, u0, v0); t.vertexUV(x + xa * r + xa2 * r, y + ya * r, z + za * r + za2 * r, u1, v0); t.vertexUV(x + xa * r - xa2 * r, y - ya * r, z + za * r - za2 * r, u1, v1); } private: Tile* tile; }; #endif /*NET_MINECRAFT_CLIENT_PARTICLE__TerrainParticle_H__*/