#ifndef NET_MINECRAFT_NETWORK_PACKET__LoginStatusPacket_H__ #define NET_MINECRAFT_NETWORK_PACKET__LoginStatusPacket_H__ #include "../Packet.h" // wtf why not enum namespace LoginStatus { const int Success = 0; const int Failed_ClientOld = 1; const int Failed_ServerOld = 2; const int Failed_TakenNickname = 3; } class LoginStatusPacket : public Packet { public: LoginStatusPacket() { } LoginStatusPacket(int status) : status(status) {} void write(RakNet::BitStream* bitStream) { bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_LOGINSTATUS)); bitStream->Write(status); } void read(RakNet::BitStream* bitStream) { bitStream->Read(status); } void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) { callback->handle(source, (LoginStatusPacket*)this); } int status; }; #endif /*NET_MINECRAFT_NETWORK_PACKET__LoginStatusPacket_H__*/