#ifndef NET_MINECRAFT_WORLD_LEVEL__LevelSettings_H__ #define NET_MINECRAFT_WORLD_LEVEL__LevelSettings_H__ //package net.minecraft.world.level; namespace GameType { const int Undefined = -1; const int Survival = 0; const int Creative = 1; const int Default = Creative; } class LevelSettings { public: LevelSettings(long seed, int gameType, bool allowCheats = false) : seed(seed), gameType(gameType), allowCheats(allowCheats) { } static LevelSettings None() { return LevelSettings(-1,-1,false); } long getSeed() const { return seed; } int getGameType() const { return gameType; } bool getAllowCheats() const { return allowCheats; } // // Those two should actually not be here // @todo: Move out when we add LevelSettings.cpp :p // static int validateGameType(int gameType) { switch (gameType) { case GameType::Creative: case GameType::Survival: return gameType; } return GameType::Default; } static std::string gameTypeToString(int gameType) { if (gameType == GameType::Survival) return "Survival"; if (gameType == GameType::Creative) return "Creative"; return "Undefined"; } private: const long seed; const int gameType; const bool allowCheats; }; #endif /*NET_MINECRAFT_WORLD_LEVEL__LevelSettings_H__*/