#ifndef NET_MINECRAFT_WORLD_LEVEL__Region_H__ #define NET_MINECRAFT_WORLD_LEVEL__Region_H__ //package net.minecraft.world.level; #include "LevelSource.h" class Level; class Material; class LevelChunk; class Region: public LevelSource { public: Region(Level* level, int x1, int y1, int z1, int x2, int y2, int z2); ~Region(); bool isSolidRenderTile(int x, int y, int z); bool isSolidBlockingTile(int x, int y, int z); int getTile(int x, int y, int z); bool isEmptyTile(int x, int y, int z); float getBrightness(int x, int y, int z); int getRawBrightness(int x, int y, int z); int getRawBrightness(int x, int y, int z, bool propagate); int getData(int x, int y, int z); const Material* getMaterial(int x, int y, int z); Biome* getBiome(int x, int z); BiomeSource* getBiomeSource() override; private: int xc1, zc1; LevelChunk*** chunks; Level* level; int size_x; int size_z; }; #endif /*NET_MINECRAFT_WORLD_LEVEL__Region_H__*/