Mods
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@ -52,6 +52,9 @@ class Ant:
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Utils.print(f"Name is {self.get_name()}")
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Utils.print(f"It hatched {self.get_age()}")
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def get_score(self) -> int:
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return self.triumph - self.hits
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class Ants:
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ants: ClassVar[list[Ant]] = []
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@ -94,7 +97,7 @@ class Ants:
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def terminate() -> None:
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from .game import Game
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if not len(Ants.ants):
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if Ants.empty():
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return
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ant = Ants.get_random_ant()
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@ -130,8 +133,23 @@ class Ants:
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Storage.save_ants(Ants.ants)
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@staticmethod
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def get_lazy() -> Ant:
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return min(Ants.ants, key=lambda ant: ant.updated)
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def empty() -> bool:
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return len(Ants.ants) == 0
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@staticmethod
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def get_lazy() -> Ant | None:
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if Ants.empty():
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return None
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now = Utils.now()
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mins = 10 * 60
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# Filter ants where updated is older than 10 minutes
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ants = [a for a in Ants.ants if (now - a.updated) > mins]
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if not len(ants):
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ants = Ants.ants
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return random.choice(ants)
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@staticmethod
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def set_status(ant: Ant, status: str, method: str) -> None:
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@ -173,7 +191,7 @@ class Ants:
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@staticmethod
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def get_top_ant() -> tuple[Ant, int] | None:
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if not len(Ants.ants):
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if Ants.empty():
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return None
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top = None
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@ -181,7 +199,10 @@ class Ants:
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# This could be a one-liner but I might expand the algorithm later
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for ant in Ants.ants:
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score = max(0, ant.triumph - ant.hits)
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score = ant.get_score()
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if score <= 0:
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continue
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if (not top) or (score > top_score):
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top = ant
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@ -158,12 +158,14 @@ class Game:
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@staticmethod
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def get_status() -> None:
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num_ants = len(Ants.ants)
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if not num_ants:
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if Ants.empty():
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return
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ant = Ants.get_lazy()
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if not ant:
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return
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num = random.randint(1, 10)
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s = RandomSentence()
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status = ""
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