Mods
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@ -17,7 +17,7 @@ class Ant:
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self.updated = now
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self.name = ""
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self.status = ""
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self.method = ""
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self.method = "hatched"
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self.triumph = 0
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self.hits = 0
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@ -62,6 +62,25 @@ class Ant:
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tooltip += f"\nTriumph: {self.triumph} | Hits: {self.hits}"
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return tooltip
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def get_status(self) -> str:
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if (not self.status) and (not self.method):
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return "No update yet"
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status = self.status
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if self.method == "triumph":
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total = f"({self.triumph} total)"
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status = f"{Config.triumph_icon} {Config.triumph_message} {total}"
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elif self.method == "hit":
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total = f"({self.hits} total)"
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status = f"{Config.hit_icon} {Config.hit_message} {total}"
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elif self.method == "thinking":
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status = f"Thinking about {status}"
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elif self.method == "travel":
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status = f"Traveling to {status}"
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return status
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class Ants:
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ants: ClassVar[list[Ant]] = []
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@ -83,7 +102,7 @@ class Ants:
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ant.name = Ants.random_name()
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Ants.ants.append(ant)
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Ants.announce_hatch(ant)
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Game.add_update(ant)
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Ants.save()
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Game.update_info()
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@ -136,7 +155,7 @@ class Ants:
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ant.method = method
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ant.updated = Utils.now()
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Game.add_status(ant)
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Game.add_update(ant)
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Game.update_info()
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Ants.save()
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@ -177,9 +196,8 @@ class Ants:
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return top, top_score
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@staticmethod
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def merge() -> None:
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if len(Ants.ants) < 2:
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return
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def merge(ant_1: Ant | None = None) -> None:
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from .game import Game
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def split(ant: Ant) -> list[str]:
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return re.split(r"[ -]", ant.name)
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@ -195,6 +213,7 @@ class Ants:
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return [Utils.capitalize(word) for word in words]
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if not ant_1:
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ant_1 = Ants.random_ant()
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if not ant_1:
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@ -226,11 +245,8 @@ class Ants:
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if not name:
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return
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Ants.announce_terminate(ant_1)
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Ants.announce_terminate(ant_2)
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Ants.ants.remove(ant_1)
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Ants.ants.remove(ant_2)
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Ants.set_terminated(ant_1)
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Ants.set_terminated(ant_2)
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now = Utils.now()
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@ -242,27 +258,25 @@ class Ants:
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ant.hits = ant_1.hits + ant_2.hits
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Ants.ants.append(ant)
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Ants.announce_hatch(ant)
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Game.add_update(ant)
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Ants.hatch()
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@staticmethod
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def announce_hatch(ant: Ant) -> None:
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from .game import Game
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image_path = Config.hatched_image_path
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Game.add_message(
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"Hatched", f"{ant.name} is born", image_path, tooltip=ant.tooltip()
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)
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@staticmethod
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def announce_terminate(ant: Ant) -> None:
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from .game import Game
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image_path = Config.terminated_image_path
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Game.add_message(
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"Terminated", f"{ant.name} is gone", image_path, tooltip=ant.tooltip()
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)
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@staticmethod
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def clear() -> None:
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Ants.ants = []
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@staticmethod
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def terminate(ant: Ant) -> None:
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if ant.method == "terminated":
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return
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Ants.set_terminated(ant)
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Ants.hatch()
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@staticmethod
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def set_terminated(ant: Ant) -> None:
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from .game import Game
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ant.method = "terminated"
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Game.add_update(ant)
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Ants.ants.remove(ant)
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@ -1,14 +1,14 @@
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from __future__ import annotations
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import random
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from pathlib import Path
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from PySide6.QtCore import Qt # type: ignore
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from PySide6.QtWidgets import QHBoxLayout # type: ignore
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from PySide6.QtWidgets import QVBoxLayout
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from PySide6.QtWidgets import QLabel
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from PySide6.QtWidgets import QWidget
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from PySide6.QtGui import QPixmap # type: ignore
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from PySide6.QtGui import QMouseEvent # type: ignore
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from PySide6.QtGui import QPixmap
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from PySide6.QtCore import QTimer
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from .config import Config
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@ -29,47 +29,12 @@ class Game:
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Game.update_info()
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@staticmethod
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def add_status(ant: Ant) -> None:
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container = QHBoxLayout()
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status = ant.status
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color = None
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if (not ant.status) and (not ant.method):
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status = "No update yet"
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if ant.method == "triumph":
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total = f"({ant.triumph} total)"
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status = f"{Config.triumph_icon} {Config.triumph_message} {total}"
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color = Config.triumph_color
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elif ant.method == "hit":
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total = f"({ant.hits} total)"
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status = f"{Config.hit_icon} {Config.hit_message} {total}"
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color = Config.hit_color
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elif ant.method == "thinking":
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status = f"Thinking about {status}"
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elif ant.method == "travel":
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status = f"Traveling to {status}"
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tooltip = ant.tooltip()
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image_label = Game.get_image(Config.status_image_path, color, tooltip=tooltip)
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right_container = Game.make_right_container(ant.name, status)
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container.addWidget(image_label)
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container.addSpacing(Config.space_1)
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container.addWidget(right_container)
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Game.add_container(container)
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@staticmethod
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def add_message(
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title: str,
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message: str,
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image_path: Path,
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color: tuple[int, int, int] | None = None,
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tooltip: str = "",
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def add_update(
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ant: Ant,
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) -> None:
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container = QHBoxLayout()
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image_label = Game.get_image(image_path, color, tooltip=tooltip)
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right_container = Game.make_right_container(title, message)
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image_label = Game.get_image(ant)
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right_container = Game.make_right_container(ant)
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container.addWidget(image_label)
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container.addSpacing(Config.space_1)
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@ -97,7 +62,17 @@ class Game:
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Filter.check()
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@staticmethod
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def make_right_container(title: str, message: str) -> QWidget:
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def make_right_container(ant: Ant) -> QWidget:
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if ant.method == "hatched":
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title = "Hatched"
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message = f"{ant.name} is born"
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elif ant.method == "terminated":
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title = "Terminated"
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message = f"{ant.name} is gone"
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else:
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title = ant.name
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message = ant.get_status()
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root = QWidget()
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root.setObjectName("view_right")
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container = QVBoxLayout()
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@ -124,8 +99,23 @@ class Game:
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@staticmethod
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def get_image(
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path: Path, color: tuple[int, int, int] | None = None, tooltip: str = ""
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ant: Ant,
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) -> QLabel:
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if ant.method == "hatched":
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path = Config.hatched_image_path
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elif ant.method == "terminated":
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path = Config.terminated_image_path
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else:
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path = Config.status_image_path
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if ant.method == "triumph":
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color = Config.triumph_color
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elif ant.method == "hit":
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color = Config.hit_color
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else:
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color = None
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tooltip = ant.tooltip()
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image_label = QLabel()
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image_label.setObjectName("view_image")
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pixmap = QPixmap(str(path))
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@ -154,7 +144,7 @@ class Game:
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if tooltip:
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image_label.setToolTip(tooltip)
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image_label.mousePressEvent = lambda event: Game.toggle_song()
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image_label.mousePressEvent = lambda event: Game.image_action(event, ant)
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return image_label
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@staticmethod
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@ -207,7 +197,7 @@ class Game:
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ants = sorted(Ants.ants, key=lambda ant: ant.updated)
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for ant in ants:
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Game.add_status(ant)
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Game.add_update(ant)
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@staticmethod
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def start_loop() -> None:
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@ -289,3 +279,12 @@ class Game:
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@staticmethod
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def update_size() -> None:
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pass
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@staticmethod
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def image_action(event: QMouseEvent, ant: Ant) -> None:
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if event.button() == Qt.LeftButton:
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Ants.terminate(ant)
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elif event.button() == Qt.MiddleButton:
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Ants.merge(ant)
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else:
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Game.toggle_song()
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