Mods
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@ -1,6 +1,7 @@
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from __future__ import annotations
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import random
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from typing import ClassVar
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from PySide6.QtWidgets import QHBoxLayout # type: ignore
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from PySide6.QtWidgets import QVBoxLayout
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@ -24,70 +25,44 @@ from .settings import Settings
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class Method:
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merge = 0
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merge: ClassVar[dict[str, int]] = {"value": 0, "weight": 1}
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triumph = 1
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hit = 2
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triumph: ClassVar[dict[str, int]] = {"value": 1, "weight": 2}
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hit: ClassVar[dict[str, int]] = {"value": 2, "weight": 2}
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travel = 3
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travel: ClassVar[dict[str, int]] = {"value": 3, "weight": 2}
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thinking_1 = 4
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thinking_2 = 5
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thinking_1: ClassVar[dict[str, int]] = {"value": 4, "weight": 2}
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thinking_2: ClassVar[dict[str, int]] = {"value": 5, "weight": 2}
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sentence_1 = 6
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sentence_2 = 7
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sentence_3 = 8
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sentence_4 = 9
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sentence_1: ClassVar[dict[str, int]] = {"value": 6, "weight": 3}
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sentence_2: ClassVar[dict[str, int]] = {"value": 7, "weight": 3}
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sentence_3: ClassVar[dict[str, int]] = {"value": 8, "weight": 3}
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sentence_4: ClassVar[dict[str, int]] = {"value": 9, "weight": 3}
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Opts = tuple[list[int], list[int]]
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@staticmethod
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def opts_all() -> Opts:
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opts = [
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Method.triumph,
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Method.hit,
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Method.travel,
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Method.thinking_1,
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Method.thinking_2,
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Method.sentence_1,
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Method.sentence_2,
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Method.sentence_3,
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Method.sentence_4,
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]
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weights = [2, 2, 2, 2, 2, 3, 3, 3, 3]
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return opts, weights
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Opts = list[dict[str, int]]
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@staticmethod
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def opts_score() -> Opts:
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opts = [Method.triumph, Method.hit]
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weights = [2, 2]
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return opts, weights
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return [Method.triumph, Method.hit]
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@staticmethod
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def opts_travel() -> Opts:
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opts = [Method.travel]
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weights = [2]
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return opts, weights
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return [Method.travel]
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@staticmethod
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def opts_thought() -> Opts:
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opts = [Method.thinking_1, Method.thinking_2]
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weights = [2, 2]
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return opts, weights
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return [Method.thinking_1, Method.thinking_2]
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@staticmethod
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def opts_words() -> Opts:
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opts = [
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return [
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Method.sentence_1,
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Method.sentence_2,
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Method.sentence_3,
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Method.sentence_4,
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]
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weights = [2, 2, 2, 2]
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return opts, weights
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class Game:
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timer: QTimer | None = None
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@ -253,73 +228,77 @@ class Game:
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if not ant:
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return
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mode = Settings.mode
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nums: list[int]
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weights: list[int]
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opts: list[dict[str, int]] = []
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if mode == "all":
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nums, weights = Method.opts_all()
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elif mode == "score":
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nums, weights = Method.opts_score()
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elif mode == "travel":
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nums, weights = Method.opts_travel()
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elif mode == "thought":
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nums, weights = Method.opts_thought()
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elif mode == "words":
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nums, weights = Method.opts_words()
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else:
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if Settings.score_enabled:
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opts.extend(Method.opts_score())
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if Settings.travel_enabled:
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opts.extend(Method.opts_travel())
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if Settings.thoughts_enabled:
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opts.extend(Method.opts_thought())
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if Settings.words_enabled:
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opts.extend(Method.opts_words())
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if not opts:
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return
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nums = [opt["value"] for opt in opts]
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weights = [opt["weight"] for opt in opts]
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if Game.merge_charge < Config.merge_goal:
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Game.merge_charge += 1
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if Settings.merge:
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if Game.merge_charge >= Config.merge_goal:
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nums.insert(0, Method.merge)
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weights.insert(0, 1)
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opt = Method.merge
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nums.insert(0, opt["value"])
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weights.insert(0, opt["weight"])
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num = random.choices(nums, weights=weights, k=1)[0]
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if num == Method.merge:
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if num == Method.merge["value"]:
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if Ants.merge():
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Game.merge_charge = 0
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return
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num = Method.sentence_4
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num = Method.sentence_4["value"]
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status = ""
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method = "normal"
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if num == Method.triumph:
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if num == Method.triumph["value"]:
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ant.triumph += 1
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method = "triumph"
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elif num == Method.hit:
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elif num == Method.hit["value"]:
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ant.hits += 1
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method = "hit"
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elif num == Method.travel:
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elif num == Method.travel["value"]:
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status = Utils.random_country([])
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method = "travel"
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elif num == Method.thinking_1:
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elif num == Method.thinking_1["value"]:
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status = Utils.random_name([], Ants.get_names())
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method = "thinking"
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elif num == Method.thinking_2:
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elif num == Method.thinking_2["value"]:
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status = Utils.random_emoji(3)
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method = "thinking"
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elif num == Method.sentence_1:
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elif num == Method.sentence_1["value"]:
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status = Utils.rand_sentence.simple_sentence()
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elif num == Method.sentence_2:
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elif num == Method.sentence_2["value"]:
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status = Utils.rand_sentence.bare_bone_sentence()
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elif num == Method.sentence_3:
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elif num == Method.sentence_3["value"]:
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status = Utils.rand_sentence.bare_bone_with_adjective()
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elif num >= Method.sentence_4:
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elif num >= Method.sentence_4["value"]:
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status = Utils.rand_sentence.sentence()
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else:
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