fix shitty 4J placing/destroying mechanics

This commit is contained in:
Kolyah35
2026-03-04 23:41:04 +03:00
parent fd183d4888
commit 00bd8a8ff4
3 changed files with 33 additions and 82 deletions

View File

@@ -1,6 +1,7 @@
#ifndef MAIN_GLFW_H__
#define MAIN_GLFW_H__
#include "GLFW/glfw3.h"
#include "client/renderer/gles.h"
#include "SharedConstants.h"
@@ -103,6 +104,7 @@ int main(void) {
return 1;
}
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
@@ -124,6 +126,7 @@ int main(void) {
gladLoadGLES1Loader((GLADloadproc)glfwGetProcAddress);
glfwSwapInterval(1);
#endif
App* app = new MAIN_CLASS();
g_app = app;