ADD: github actions

This commit is contained in:
Kolyah35
2026-03-19 18:53:13 +03:00
parent e469e03366
commit 04d892c926
2 changed files with 180 additions and 0 deletions

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.github/workflows/build.yml vendored Normal file
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name: Build Game
on:
workflow_dispatch:
inputs:
use-ccache:
description: 'Enable sccache'
required: false
default: true
type: boolean
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build-windows:
name: Windows Build
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Setup caches
uses: ./.github/actions/setup-cache
with:
host: win
target: win
use-ccache: ${{ github.event_name != 'workflow_dispatch' || inputs.use-ccache }}
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
shell: powershell
working-directory: ${{github.workspace}}/build
run: cmake $env:GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$env:BUILD_TYPE
- name: Build
working-directory: ${{github.workspace}}/build
shell: powershell
run: cmake --build . --config $env:BUILD_TYPE --target MinecraftPE
- name: Upload Binary
uses: actions/upload-artifact@v4
with:
name: mcpe-windows
path: |
'MinecraftPE.exe'
'glfw3.dll'
'libpng16.dll'
'OpenAL32.dll'
'z.dll'
build-linux:
name: Linux Build
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup caches
uses: ./.github/actions/setup-cache
with:
host: linux
target: linux
use-ccache: ${{ github.event_name != 'workflow_dispatch' || inputs.use-ccache }}
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Setup Environment
run: |
sudo apt-get update -qq
sudo apt-get install gcc-multilib
sudo apt-get install -y --no-install-recommends build-essential libgl-dev libwayland-dev xorg-dev libxkbcommon-dev
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
run: cmake --build . --config $BUILD_TYPE
- name: Upload Binary
uses: actions/upload-artifact@v4
with:
name: mcpe-linux
path: |
'MinecraftPE'
publish:
name: Publish
runs-on: ubuntu-latest
needs: [ build-windows, build-linux ]
if: github.ref == 'refs/heads/main'
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Declare Version Variables
id: ref
run: |
echo "version=$(cat VERSION | xargs)" >> $GITHUB_OUTPUT
echo "hash=$(git rev-parse --short "$GITHUB_SHA")" >> $GITHUB_OUTPUT
- name: Download Artifacts
uses: actions/download-artifact@v4
- name: Zip Windows Artifacts
uses: vimtor/action-zip@v1.2
with:
files: data mcpe-windows/MinecraftPE.exe mcpe-windows/glfw3.dll mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/z.dll
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Linux Artifacts
uses: vimtor/action-zip@v1.2
with:
files: data mcpe-linux/MinecraftPE # ye, you should install libraries by urself :trollface:
dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
- name: Zip Linux Server Artifacts
uses: vimtor/action-zip@v1.2
with:
files: mcpe-linux/MinecraftPE-server
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
- name: Update Development Release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: dev
name: 'Development Release'
body: |
MinecraftPE development release for commit ${{ github.sha }}.
files: |
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip