Added Rendering and Dynamic texture for Fire and it's behaviour

This commit is contained in:
Shredder
2026-04-01 14:03:38 +05:00
parent cbd81b47ce
commit 109bbcfdb1
7 changed files with 414 additions and 18 deletions

View File

@@ -38,7 +38,7 @@ public:
setFlammable(Tile::tnt->id, FLAME_MEDIUM, BURN_INSTANT);
setFlammable(Tile::cloth->id, FLAME_EASY, BURN_EASY);
//setTicking(true); //@fire
setTicking(true); //@fire
}
AABB* getAABB(Level* level, int x, int y, int z) {
@@ -70,9 +70,9 @@ public:
}
void tick(Level* level, int x, int y, int z, Random* random) {
return; //@fire
bool infiniBurn = false;//level->getTile(x, y - 1, z) == Tile::hellRock->id;
bool infiniBurn = level->getTile(x, y - 1, z) == Tile::netherrack->id;
int age = level->getData(x, y, z);
if (age < 15) {
@@ -148,7 +148,6 @@ public:
}
void neighborChanged(Level* level, int x, int y, int z, int type) {
return; //@fire
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
level->setTile(x, y, z, 0);
return;
@@ -156,7 +155,6 @@ public:
}
void onPlace(Level* level, int x, int y, int z) {
return; //@fire
if (!level->isSolidBlockingTile(x, y - 1, z) && !isValidFireLocation(level, x, y, z)) {
level->setTile(x, y, z, 0);
return;
@@ -169,7 +167,6 @@ public:
}
void ignite(Level* level, int x, int y, int z) {
return; //@fire
bool lit = false;
if (!lit) lit = tryIgnite(level, x, y + 1, z);
@@ -184,11 +181,10 @@ public:
}
void animateTick(Level* level, int x, int y, int z, Random* random) {
return; //@fire
//if (random.nextInt(24) == 0) {
// level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random.nextFloat(), random.nextFloat() * 0.7f + 0.3f);
//}
if (random->nextInt(24) == 0) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "fire.fire", 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f);
}
if (level->isSolidBlockingTile(x, y - 1, z) || Tile::fire->canBurn(level, x, y - 1, z)) {
for (int i = 0; i < 3; i++) {
@@ -248,7 +244,6 @@ private:
}
void checkBurn(Level* level, int x, int y, int z, int chance, Random* random) {
return; //@fire
int odds = burnOdds[level->getTile(x, y, z)];
if (random->nextInt(chance) < odds) {
@@ -265,7 +260,6 @@ private:
}
bool isValidFireLocation(Level* level, int x, int y, int z) {
return false; //@fire
if (canBurn(level, x + 1, y, z)) return true;
if (canBurn(level, x - 1, y, z)) return true;
@@ -278,7 +272,6 @@ private:
}
int getFireOdds(Level* level, int x, int y, int z) {
return 0; //@fire
int odds = 0;
if (!level->isEmptyTile(x, y, z)) return 0;
@@ -294,7 +287,6 @@ private:
}
bool tryIgnite(Level* level, int x, int y, int z) {
return false; //@fire
int t = level->getTile(x, y, z);
if (t == Tile::fire->id) return true;