mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-20 06:53:30 +00:00
revert all code back except platform
This commit is contained in:
@@ -4,7 +4,7 @@
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#define NO_NETWORK
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#endif
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#ifdef PLATFORM_DESKTOP
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#if defined(RPI)
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#define CREATORMODE
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#endif
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@@ -574,7 +574,7 @@ void Minecraft::tick(int nTick, int maxTick) {
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#ifndef STANDALONE_SERVER
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textures->loadAndBindTexture("terrain.png");
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if (!pause && !(screen && !screen->renderGameBehind())) {
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#ifndef PLATFORM_DESKTOP
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#if !defined(RPI)
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#ifdef __APPLE__
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if (isSuperFast())
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#endif
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@@ -691,7 +691,7 @@ void Minecraft::tickInput() {
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if (isPressed) {
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gui.handleKeyPressed(key);
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#ifdef PLATFORM_DESKTOP //|| defined(_DEBUG) || defined(DEBUG)
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#if defined(WIN32) || defined(RPI)//|| defined(_DEBUG) || defined(DEBUG)
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if (key >= '0' && key <= '9') {
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int digit = key - '0';
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int slot = digit - 1;
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@@ -714,14 +714,16 @@ void Minecraft::tickInput() {
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}
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#endif
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}
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#endif
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#if defined(RPI)
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if (key == Keyboard::KEY_E) {
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screenChooser.setScreen(SCREEN_BLOCKSELECTION);
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}
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if (!screen && key == Keyboard::KEY_O || key == 250) {
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releaseMouse();
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}
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#endif
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#if defined(WIN32)
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if (key == Keyboard::KEY_F) {
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options.isFlying = !options.isFlying;
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player->noPhysics = options.isFlying;
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@@ -829,7 +831,7 @@ void Minecraft::tickInput() {
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}
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#endif
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#ifndef PLATFORM_DESKTOP
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#ifndef RPI
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if (key == 82)
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pauseGame(false);
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#else
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@@ -846,7 +848,7 @@ void Minecraft::tickInput() {
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}
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#endif
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}
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#ifdef PLATFORM_DESKTOP
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#ifdef WIN32
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if (key == Keyboard::KEY_M) {
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for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
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level->tick();
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@@ -890,7 +892,7 @@ void Minecraft::tickInput() {
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|| (buildHandled && bai.isRemove());
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TIMER_POP_PUSH("handlemouse");
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#ifdef PLATFORM_DESKTOP
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#ifdef RPI
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handleMouseDown(MouseAction::ACTION_LEFT, isTryingToDestroyBlock);
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handleMouseClick(buildHandled && bai.isInteract()
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|| options.useMouseForDigging && Mouse::isButtonDown(MouseAction::ACTION_RIGHT));
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@@ -1121,7 +1123,7 @@ void Minecraft::releaseMouse()
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}
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bool Minecraft::useTouchscreen() {
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#ifdef PLATFORM_DESKTOP
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#ifdef RPI
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return false;
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#endif
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return options.useTouchScreen || !_supportsNonTouchscreen;
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@@ -1311,7 +1313,10 @@ void Minecraft::hostMultiplayer(int port) {
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//
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// Level generation
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//
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/*static*/ void* Minecraft::prepareLevel_tspawn(void *p_param) {
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/*static*/
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void* Minecraft::prepareLevel_tspawn(void *p_param)
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{
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Minecraft* mc = (Minecraft*) p_param;
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mc->generateLevel("Currently not used", mc->level);
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return 0;
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@@ -1364,7 +1369,7 @@ void Minecraft::_levelGenerated()
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netCallback->levelGenerated(level);
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}
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#ifdef PLATFORM_DESKTOP
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#if defined(WIN32) || defined(RPI)
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if (_commandServer) {
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delete _commandServer;
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}
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@@ -5,10 +5,6 @@
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#include <SDL/SDL.h>
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#endif
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#ifdef PLATFORM_GLFW
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#include <GLFW/glfw3.h>
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#endif
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MouseHandler::MouseHandler( ITurnInput* turnInput )
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: _turnInput(turnInput)
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{}
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@@ -33,10 +29,6 @@ void MouseHandler::grab() {
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SDL_WM_GrabInput(SDL_GRAB_ON);
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SDL_ShowCursor(0);
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#endif
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#ifdef PLATFORM_GLFW
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glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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#endif
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}
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void MouseHandler::release() {
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@@ -45,10 +37,6 @@ void MouseHandler::release() {
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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SDL_ShowCursor(1);
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#endif
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#ifdef PLATFORM_GLFW
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glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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#endif
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}
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void MouseHandler::poll() {
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@@ -54,7 +54,7 @@ void Options::initDefaultValues() {
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keyJump = KeyMapping("key.jump", Keyboard::KEY_SPACE);
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keyBuild = KeyMapping("key.inventory", Keyboard::KEY_E);
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keySneak = KeyMapping("key.sneak", Keyboard::KEY_LSHIFT);
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#ifdef PLATFORM_DESKTOP
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#ifndef RPI
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keyCraft = KeyMapping("key.crafting", Keyboard::KEY_Q);
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keyDrop = KeyMapping("key.drop", Keyboard::KEY_Q);
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keyChat = KeyMapping("key.chat", Keyboard::KEY_T);
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@@ -112,10 +112,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
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unsigned int max = 10;
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bool isChatting = false;
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renderChatMessages(screenHeight, max, isChatting, font);
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#ifndef PLATFORM_DESKTOP
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#if !defined(RPI)
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renderOnSelectItemNameText(screenWidth, font, ySlot);
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#endif
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#ifdef PLATFORM_DESKTOP
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#if defined(RPI)
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renderDebugInfo();
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#endif
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@@ -614,27 +614,27 @@ void Gui::renderBubbles() {
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}
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}
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static OffsetPosTranslator posTranslator;
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void Gui::onLevelGenerated() {
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if (Level* level = minecraft->level) {
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Pos p = level->getSharedSpawnPos();
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posTranslator = OffsetPosTranslator((float)-p.x, (float)-p.y, (float)-p.z);
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}
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}
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static OffsetPosTranslator posTranslator;
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void Gui::onLevelGenerated() {
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if (Level* level = minecraft->level) {
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Pos p = level->getSharedSpawnPos();
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posTranslator = OffsetPosTranslator((float)-p.x, (float)-p.y, (float)-p.z);
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}
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}
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void Gui::renderDebugInfo() {
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static char buf[256];
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float xx = minecraft->player->x;
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float yy = minecraft->player->y - minecraft->player->heightOffset;
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float zz = minecraft->player->z;
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posTranslator.to(xx, yy, zz);
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sprintf(buf, "pos: %3.1f, %3.1f, %3.1f\n", xx, yy, zz);
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Tesselator& t = Tesselator::instance;
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t.beginOverride();
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t.scale2d(InvGuiScale, InvGuiScale);
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minecraft->font->draw(buf, 2, 2, 0xffffff);
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t.resetScale();
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t.endOverrideAndDraw();
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static char buf[256];
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float xx = minecraft->player->x;
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float yy = minecraft->player->y - minecraft->player->heightOffset;
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float zz = minecraft->player->z;
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posTranslator.to(xx, yy, zz);
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sprintf(buf, "pos: %3.1f, %3.1f, %3.1f\n", xx, yy, zz);
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Tesselator& t = Tesselator::instance;
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t.beginOverride();
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t.scale2d(InvGuiScale, InvGuiScale);
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minecraft->font->draw(buf, 2, 2, 0xffffff);
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t.resetScale();
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t.endOverrideAndDraw();
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}
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void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight ) {
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@@ -295,7 +295,7 @@ static char ILLEGAL_FILE_CHARACTERS[] = {
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void SelectWorldScreen::tick()
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{
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if (_state == _STATE_CREATEWORLD) {
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#if defined(PLATFORM_DESKTOP)
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#if defined(RPI)
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std::string levelId = getUniqueLevelName("world");
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LevelSettings settings(getEpochTimeS(), GameType::Creative);
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minecraft->selectLevel(levelId, levelId, settings);
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@@ -393,7 +393,7 @@ static char ILLEGAL_FILE_CHARACTERS[] = {
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void SelectWorldScreen::tick()
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{
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if (_state == _STATE_CREATEWORLD) {
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#ifdef PLATFORM_DESKTOP
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#if defined(RPI)
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std::string levelId = getUniqueLevelName("perf");
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//int seed = Util::hashCode("/r/Minecraft");
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LevelSettings settings(getEpochTimeS(), GameType::Creative);
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@@ -52,7 +52,7 @@ void KeyboardInput::tick( Player* player )
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ya *= 0.3f;
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}
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#ifdef PLATFORM_DESKTOP
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#ifdef RPI
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wantUp = jumping;
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wantDown = sneaking;
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#endif
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@@ -8,7 +8,7 @@
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/*static*/ int Textures::textureChanges = 0;
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/*static*/ bool Textures::MIPMAP = false;
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const TextureId Textures::InvalidId = -1;
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/*static*/ const TextureId Textures::InvalidId = -1;
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Textures::Textures( Options* options_, AppPlatform* platform_ )
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: clamp(false),
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@@ -23,18 +23,18 @@
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/*public*/ static const int C = 2; // The Z value of the plane's normal
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/*public*/ static const int D = 3; // The distance the plane is from the origin
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/*public*/ float** m_Frustum; // = /*new*/ float[16][16];
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/*public*/ float* proj; // = /*new*/ float[16];
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/*public*/ float* modl; // = /*new*/ float[16];
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/*public*/ float* clip; // = /*new*/ float[16];
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/*public*/ float[][] m_Frustum = /*new*/ float[16][16];
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/*public*/ float[] proj = /*new*/ float[16];
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/*public*/ float[] modl = /*new*/ float[16];
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/*public*/ float[] clip = /*new*/ float[16];
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/*
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/*public*/ FrustumData(float** mFrustum, float* proj, float* modl, float* clip)
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/*public*/ FrustumData(float[][] mFrustum, float[] proj, float[] modl, float[] clip)
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{
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m_Frustum = mFrustum;
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this->proj = proj;
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this->modl = modl;
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this->clip = clip;
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}
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}*/
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/*public*/ bool pointInFrustum(float x, float y, float z)
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{
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for (int i = 0; i < 6; i++)
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@@ -5,7 +5,7 @@
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#include "../Options.h"
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// Android should always run OPENGL_ES
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#if defined(ANDROID) || defined(__APPLE__) || defined(PLATFORM_DESKTOP)
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#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
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#define OPENGL_ES
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#endif
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@@ -17,9 +17,7 @@
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#import <OpenGLES/ES1/gl.height>
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#import <OpenGLES/ES1/glext.height>
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#else
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// #include <GLES/gl.h>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#if defined(ANDROID)
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#include<GLES/glext.h>
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#endif
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@@ -30,13 +28,14 @@
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#include <WinSock2.h>
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#include <Windows.h>
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#endif
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// #include <gl/glew.h>
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// #include <gl/GL.h>
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#include <gl/glew.h>
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#include <gl/GL.h>
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#define glFogx(a,b) glFogi(a,b)
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#define glOrthof(a,b,c,d,e,f) glOrtho(a,b,c,d,e,f)
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#endif
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#define GLERRDEBUG 1
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#if GLERRDEBUG
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//#define GLERR(x) if((x) != 0) { LOGI("GLError: " #x "(%d)\n", __LINE__) }
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