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https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-19 22:43:32 +00:00
Limit username to 12 chars and adjusted the Done button to go more with the rest of the games UI.
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@@ -33,15 +33,16 @@ void UsernameScreen::setupPositions()
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int cx = width / 2;
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int cy = height / 2;
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_btnDone.width = 120;
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_btnDone.height = 20;
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// Make the done button match the touch-style option tabs
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_btnDone.width = 66;
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_btnDone.height = 26;
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_btnDone.x = (width - _btnDone.width) / 2;
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_btnDone.y = height / 2 + 52;
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tUsername.x = _btnDone.x;
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tUsername.y = _btnDone.y - 60;
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tUsername.width = 120;
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tUsername.height = 20;
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tUsername.x = (width - tUsername.width) / 2;
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tUsername.y = _btnDone.y - 60;
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}
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void UsernameScreen::tick()
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@@ -58,14 +59,20 @@ void UsernameScreen::keyPressed(int eventKey)
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}
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// deliberately do NOT call super::keyPressed — that would close the screen on Escape
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_btnDone.active = !tUsername.text.empty();
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Screen::keyPressed(eventKey);
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// enable the Done button only when there is some text (and ensure it updates after backspace)
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_btnDone.active = !tUsername.text.empty();
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}
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void UsernameScreen::keyboardNewChar(char inputChar)
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{
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// limit username length to 12 characters
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if (tUsername.text.size() < 12) {
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for (auto* tb : textBoxes) tb->handleChar(inputChar);
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}
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_btnDone.active = !tUsername.text.empty();
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}
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void UsernameScreen::mouseClicked(int x, int y, int button)
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@@ -30,7 +30,7 @@ protected:
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virtual void buttonClicked(Button* button);
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private:
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Button _btnDone;
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Touch::TButton _btnDone;
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TextBox tUsername;
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std::string _input;
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int _cursorBlink;
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