Fixes and enhancements from my MCPE repository. (https://github.com/mschiller890/mcpe64)

This commit is contained in:
Michal Schiller
2026-03-10 19:31:40 +01:00
parent 0c97ceb340
commit 2fc323639a
69 changed files with 2509 additions and 639 deletions

View File

@@ -21,6 +21,8 @@
#include "../../platform/input/Mouse.h"
#include "../../world/level/Level.h"
#include "../../world/PosTranslator.h"
#include "../../platform/time.h"
#include <cmath>
float Gui::InvGuiScale = 1.0f / 3.0f;
float Gui::GuiScale = 1.0f / Gui::InvGuiScale;
@@ -116,6 +118,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
#endif
#if defined(RPI)
renderDebugInfo();
#elif defined(PLATFORM_DESKTOP)
if (minecraft->options.renderDebug)
renderDebugInfo();
#endif
glDisable(GL_BLEND);
@@ -632,17 +637,87 @@ void Gui::onLevelGenerated() {
}
void Gui::renderDebugInfo() {
static char buf[256];
float xx = minecraft->player->x;
float yy = minecraft->player->y - minecraft->player->heightOffset;
float zz = minecraft->player->z;
posTranslator.to(xx, yy, zz);
sprintf(buf, "pos: %3.1f, %3.1f, %3.1f\n", xx, yy, zz);
// FPS counter (updates once per second)
static float fps = 0.0f;
static float fpsLastTime = 0.0f;
static int fpsFrames = 0;
float now = getTimeS();
fpsFrames++;
if (now - fpsLastTime >= 1.0f) {
fps = fpsFrames / (now - fpsLastTime);
fpsFrames = 0;
fpsLastTime = now;
}
LocalPlayer* p = minecraft->player;
Level* lvl = minecraft->level;
// Position
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
posTranslator.to(px, py, pz);
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
int cx = bx >> 4, cz = bz >> 4;
// Facing direction
float yMod = fmodf(p->yRot, 360.0f);
if (yMod < 0) yMod += 360.0f;
const char* facing;
const char* axis;
if (yMod < 45 || yMod >= 315) { facing = "South"; axis = "+Z"; }
else if (yMod < 135) { facing = "West"; axis = "-X"; }
else if (yMod < 225) { facing = "North"; axis = "-Z"; }
else { facing = "East"; axis = "+X"; }
// Biome
const char* biomeName = "unknown";
if (lvl) {
Biome* biome = lvl->getBiome(bx, bz);
if (biome) biomeName = biome->name.c_str();
}
// Time
long worldTime = lvl ? lvl->getTime() : 0;
long dayTime = worldTime % Level::TICKS_PER_DAY;
long day = worldTime / Level::TICKS_PER_DAY;
long seed = lvl ? lvl->getSeed() : 0;
// Build lines (NULL entry = blank gap)
static char ln[8][96];
sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)");
sprintf(ln[1], "%.1f fps", fps);
ln[2][0] = '\0'; // blank separator
sprintf(ln[3], "XYZ: %.3f / %.3f / %.3f", px, py, pz);
sprintf(ln[4], "Block: %d %d %d Chunk: %d %d", bx, by, bz, cx, cz);
sprintf(ln[5], "Facing: %s (%s) (%.1f / %.1f)", facing, axis, p->yRot, p->xRot);
sprintf(ln[6], "Biome: %s", biomeName);
sprintf(ln[7], "Day %ld Time: %ld Seed: %ld", day, dayTime, seed);
const int N = 8;
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
const float MGN = 2.0f; // left/top margin in font-pixels
const float PAD = 2.0f; // horizontal padding for background
Font* font = minecraft->font;
// 1) Draw semi-transparent background boxes behind each line
for (int i = 0; i < N; i++) {
if (ln[i][0] == '\0') continue;
float w = (float)font->width(ln[i]);
float x0 = MGN - PAD;
float y0 = MGN + i * LH - 1.0f;
float x1 = MGN + w + PAD;
float y1 = MGN + (i + 1) * LH - 1.0f;
fill(x0, y0, x1, y1, 0x90000000);
}
// 2) Draw text (no extra scale — font coords are in GUI units, same as fill)
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.scale2d(InvGuiScale, InvGuiScale);
minecraft->font->draw(buf, 2, 2, 0xffffff);
t.resetScale();
for (int i = 0; i < N; i++) {
if (ln[i][0] == '\0') continue;
float y = MGN + i * LH;
int col = (i == 0) ? 0xffFFFF55 : 0xffffffff; // title yellow, rest white
font->draw(ln[i], MGN, y, col);
}
t.endOverrideAndDraw();
}
@@ -676,6 +751,70 @@ void Gui::renderOnSelectItemNameText( const int screenWidth, Font* font, int ySl
}
}
// helper structure used by drawColoredString
struct ColorSegment {
std::string text;
uint32_t color;
};
// parse [tag] and [/tag] markers; tags may contain a color name (gold, green, etc.)
static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out) {
uint32_t curColor = 0xffffff;
size_t pos = 0;
while (pos < in.size()) {
size_t open = in.find('[', pos);
if (open == std::string::npos) {
out.push_back({in.substr(pos), curColor});
break;
}
if (open > pos) {
out.push_back({in.substr(pos, open - pos), curColor});
}
size_t close = in.find(']', open);
if (close == std::string::npos) {
out.push_back({in.substr(open), curColor});
break;
}
std::string tag = in.substr(open + 1, close - open - 1);
if (!tag.empty() && tag[0] == '/') {
curColor = 0xffffff;
} else {
std::string lower;
lower.resize(tag.size());
std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower);
if (lower.find("gold") != std::string::npos) curColor = 0xffd700;
else if (lower.find("green") != std::string::npos) curColor = 0x00ff00;
else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00;
else if (lower.find("red") != std::string::npos) curColor = 0xff0000;
else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff;
}
pos = close + 1;
}
}
void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) {
std::vector<ColorSegment> segs;
parseColorTags(text, segs);
float cx = x;
for (auto &s : segs) {
int color = s.color + (alpha << 24);
font->drawShadow(s.text, cx, y, color);
cx += font->width(s.text);
}
}
float Gui::getColoredWidth(Font* font, const std::string& text) {
std::vector<ColorSegment> segs;
parseColorTags(text, segs);
float w = 0;
for (auto &s : segs) {
w += font->width(s.text);
}
return w;
}
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) {
// if (minecraft.screen instanceof ChatScreen) {
// max = 20;
@@ -709,7 +848,14 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
this->fill(x, y - 1, x + MAX_MESSAGE_WIDTH, y + 8, (alpha / 2) << 24);
glEnable(GL_BLEND);
font->drawShadow(msg, x, y, 0xffffff + (alpha << 24));
// special-case join/leave announcements
int baseColor = 0xffffff;
if (msg.find(" joined the game") != std::string::npos ||
msg.find(" left the game") != std::string::npos) {
baseColor = 0xffff00; // yellow
}
// replace previous logic; allow full colour tags now
Gui::drawColoredString(font, msg, x, y, alpha);
}
}
}