Fixes and enhancements from my MCPE repository. (https://github.com/mschiller890/mcpe64)

This commit is contained in:
Michal Schiller
2026-03-10 19:31:40 +01:00
parent 0c97ceb340
commit 2fc323639a
69 changed files with 2509 additions and 639 deletions

View File

@@ -0,0 +1,128 @@
#include "UsernameScreen.h"
#include "StartMenuScreen.h"
#include "../../Minecraft.h"
#include "../../User.h"
#include "../Font.h"
#include "../components/Button.h"
#include "../../../platform/input/Keyboard.h"
#include "../../../AppPlatform.h"
UsernameScreen::UsernameScreen()
: _btnDone(0, "Done"),
_input(""),
_cursorBlink(0)
{
}
UsernameScreen::~UsernameScreen()
{
}
void UsernameScreen::init()
{
_input = "";
_btnDone.active = false; // disabled until name typed
buttons.push_back(&_btnDone);
setupPositions();
}
void UsernameScreen::setupPositions()
{
_btnDone.width = 120;
_btnDone.height = 20;
_btnDone.x = (width - _btnDone.width) / 2;
_btnDone.y = height / 2 + 52;
}
void UsernameScreen::tick()
{
_cursorBlink++;
}
void UsernameScreen::keyPressed(int eventKey)
{
if (eventKey == Keyboard::KEY_BACKSPACE) {
if (!_input.empty())
_input.erase(_input.size() - 1, 1);
} else if (eventKey == Keyboard::KEY_RETURN) {
if (!_input.empty())
buttonClicked(&_btnDone);
}
// deliberately do NOT call super::keyPressed — that would close the screen on Escape
_btnDone.active = !_input.empty();
}
void UsernameScreen::keyboardNewChar(char inputChar)
{
if (_input.size() < 16 && inputChar >= 32 && inputChar < 127)
_input += inputChar;
_btnDone.active = !_input.empty();
}
void UsernameScreen::mouseClicked(int x, int y, int button)
{
int cx = width / 2;
int cy = height / 2;
int boxW = 160;
int boxH = 18;
int boxX = cx - boxW / 2;
int boxY = cy - 5;
if (x >= boxX && x <= boxX + boxW && y >= boxY && y <= boxY + boxH) {
minecraft->platform()->showKeyboard();
} else {
super::mouseClicked(x, y, button);
}
}
void UsernameScreen::removed()
{
minecraft->platform()->hideKeyboard();
}
void UsernameScreen::buttonClicked(Button* button)
{
if (button == &_btnDone && !_input.empty()) {
minecraft->options.username = _input;
minecraft->options.save();
minecraft->user->name = _input;
minecraft->setScreen(NULL); // goes to StartMenuScreen
}
}
void UsernameScreen::render(int xm, int ym, float a)
{
// Dark dirt background
renderBackground();
int cx = width / 2;
int cy = height / 2;
// Title
drawCenteredString(font, "Enter your username", cx, cy - 70, 0xffffffff);
// Subtitle
drawCenteredString(font, "Please choose a username so others can easily", cx, cy - 52, 0xffaaaaaa);
drawCenteredString(font, "identify you in chat. Don't worry, you can", cx, cy - 40, 0xffaaaaaa);
drawCenteredString(font, "change it anytime.", cx, cy - 28, 0xffaaaaaa);
// Input box background
int boxW = 160;
int boxH = 18;
int boxX = cx - boxW / 2;
int boxY = cy - 5;
fill(boxX - 1, boxY - 1, boxX + boxW + 1, boxY + boxH + 1, 0xff000000);
fill(boxX, boxY, boxX + boxW, boxY + boxH, 0xff202020);
// Build display string with cursor
std::string display = _input;
if ((_cursorBlink / 10) % 2 == 0)
display += '|';
font->draw(display, (float)(boxX + 4), (float)(boxY + (boxH - 8) / 2 + 1), 0xffffffff, false);
// Hint below box
drawCenteredString(font, "Max 16 characters", cx, cy + 20, 0xff808080);
// Buttons (Done)
super::render(xm, ym, a);
}