Fixes and enhancements from my MCPE repository. (https://github.com/mschiller890/mcpe64)

This commit is contained in:
Michal Schiller
2026-03-10 19:31:40 +01:00
parent 0c97ceb340
commit 2fc323639a
69 changed files with 2509 additions and 639 deletions

View File

@@ -283,8 +283,7 @@ SelectWorldScreen::SelectWorldScreen()
bHeader (0, "Select world"),
bWorldView(4, ""),
worldsList(NULL),
_hasStartedLevel(false),
_state(_STATE_DEFAULT)
_hasStartedLevel(false)
{
bDelete.active = false;
@@ -349,9 +348,9 @@ void SelectWorldScreen::setupPositions() {
void SelectWorldScreen::buttonClicked(Button* button)
{
if (button->id == bCreate.id) {
if (_state == _STATE_DEFAULT && !_hasStartedLevel) {
minecraft->platform()->createUserInput(DialogDefinitions::DIALOG_CREATE_NEW_WORLD);
_state = _STATE_CREATEWORLD;
if (!_hasStartedLevel) {
std::string name = getUniqueLevelName("World");
minecraft->setScreen(new SimpleChooseLevelScreen(name));
}
}
if (button->id == bDelete.id) {
@@ -392,9 +391,10 @@ static char ILLEGAL_FILE_CHARACTERS[] = {
void SelectWorldScreen::tick()
{
#if 0
if (_state == _STATE_CREATEWORLD) {
#if defined(RPI)
std::string levelId = getUniqueLevelName("perf");
std::string levelId = getUniqueLevelName("World");
//int seed = Util::hashCode("/r/Minecraft");
LevelSettings settings(getEpochTimeS(), GameType::Creative);
minecraft->selectLevel(levelId, levelId, settings);
@@ -402,7 +402,7 @@ void SelectWorldScreen::tick()
minecraft->setScreen(new ProgressScreen());
_hasStartedLevel = true;
#elif defined(PLATFORM_DESKTOP)
std::string name = getUniqueLevelName("perf");
std::string name = getUniqueLevelName("World");
minecraft->setScreen(new SimpleChooseLevelScreen(name));
#else
int status = minecraft->platform()->getUserInputStatus();
@@ -461,14 +461,15 @@ void SelectWorldScreen::tick()
worldsList->hasPickedLevel = false;
return;
}
#endif
worldsList->tick();
if (worldsList->hasPickedLevel) {
if (worldsList->pickedIndex == worldsList->levels.size()) {
worldsList->hasPickedLevel = false;
minecraft->platform()->createUserInput(DialogDefinitions::DIALOG_CREATE_NEW_WORLD);
_state = _STATE_CREATEWORLD;
std::string name = getUniqueLevelName("World");
minecraft->setScreen(new SimpleChooseLevelScreen(name));
} else {
minecraft->selectLevel(worldsList->pickedLevel.id, worldsList->pickedLevel.name, LevelSettings::None());
minecraft->hostMultiplayer();