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Started to port to iOS; fixing compiler errors here and there
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@@ -14,11 +14,11 @@
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#define USE_VBO
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#define GL_QUADS 0x0007
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#if defined(__APPLE__)
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#import <OpenGLES/ES1/gl.height>
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#import <OpenGLES/ES1/glext.height>
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#import <OpenGLES/ES1/gl.h>
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#import <OpenGLES/ES1/glext.h>
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#elif defined(ANDROID) || defined(__EMSCRIPTEN__)
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#import <OpenGLES/ES1/gl.h>
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#import <OpenGLES/ES1/glext.h>
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#else
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#include <glad/glad.h>
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