Fix upper sky cut when using fancy graphics

This commit is contained in:
Dram27
2026-04-13 17:42:19 +02:00
parent d6a3e477c1
commit 3a0f4c3647

View File

@@ -277,7 +277,7 @@ void GameRenderer::renderLevel(float a) {
TIMER_POP_PUSH("sky");
glFogf(GL_FOG_START, renderDistance * 0.2f);
glFogf(GL_FOG_END, renderDistance *0.75);
levelRenderer->renderSky(a);
// levelRenderer->renderSky(a); // Removed duplicate call
glFogf(GL_FOG_START, renderDistance * 0.6f);
glFogf(GL_FOG_END, renderDistance);
}