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https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-30 12:03:30 +00:00
FIX IT AHTUNG AHTUNG ALL DOESNT WORK FIX IT FIX IT FIX IT FIX IT BIG WARNING BIG WARNING
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@@ -730,7 +730,6 @@ void Gui::renderDebugInfo() {
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// Position
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// Position
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float px = p->x, py = p->y - p->heightOffset, pz = p->z;
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float px = p->x, py = p->y - p->heightOffset, pz = p->z;
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posTranslator.to(px, py, pz);
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int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
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int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
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int cx = bx >> 4, cz = bz >> 4;
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int cx = bx >> 4, cz = bz >> 4;
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@@ -406,38 +406,45 @@ void ServerSideNetworkHandler::onReady_RequestedChunks(const RakNet::RakNetGUID&
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlayerPacket* packet)
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlayerPacket* packet)
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{
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{
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if (!level) return;
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if (!level) return;
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//LOGI("MovePlayerPacket\n");
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//LOGI("MovePlayerPacket\n");
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if (Entity* entity = level->getEntity(packet->entityId))
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if (Entity* entity = level->getEntity(packet->entityId)) {
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{
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ServerPlayer* player = (ServerPlayer*) getPlayer(source);
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ServerPlayer* player = (ServerPlayer*) getPlayer(source);
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float vectorDist = sqrt( (packet->x - entity->x) * (packet->x - entity->x) +
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float vectorDist = sqrt( (packet->x - entity->x) * (packet->x - entity->x) +
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(packet->z - entity->z) * (packet->z - entity->z));
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(packet->z - entity->z) * (packet->z - entity->z));
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float speed = vectorDist / (minecraft->getTicks() - player->getLastMoveTicks());
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float speed = vectorDist / (minecraft->getTicks() - player->getLastMoveTicks());
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player->xRot = player->xRotO = packet->xRot;
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player->yRot = player->yRotO = packet->yRot;
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// packet->y += 1.62f;
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if (speed < 1.f) {
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LOGI("Packet: %f, %f, %f \n", packet->x, packet->y, packet->z);
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// if (speed < 2.5f) {
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LOGI("Packets: %f, %f, %f \n", packet->x, packet->y, packet->z);
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LOGI("Entity before: %f, %f, %f \n", entity->x, entity->y, entity->z);
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LOGI("Entity before: %f, %f, %f \n", entity->x, entity->y, entity->z);
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LOGI("OnGround: %d \n", entity->onGround);
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LOGI("OnGround: %d \n", entity->onGround);
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//player->xd = player->yd = player->zd = 0;
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player->setxxa(packet->x);
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// @note: packet->y contains y with subtracted entity->heightOffset
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player->setYya(packet->z);
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float ya = packet->y - entity->y - entity->heightOffset;
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// player->move(packet->x - entity->x, packet->y - entity->y, packet->z - entity->z);
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LOGI("y: %f \n", ya);
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float yaOrg = ya;
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// @BIGWARNING @fixme: blocks around work as shit
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std::vector<AABB>& aABBs = level->getCubes(entity, entity->bb.expand(0, ya, 0));
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// player->travel(packet->x - entity->x, packet->z - entity->z);
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for (unsigned int i = 0; i < aABBs.size(); i++)
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// entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
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ya = aABBs[i].clipYCollide(entity->bb, ya);
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bool og = yaOrg != ya && yaOrg < 0;
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entity->onGround = og;
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entity->checkFallDamage(ya, og);
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entity->xd = entity->yd = entity->zd = 0;
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entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
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LOGI("Entity after: %f, %f, %f \n", entity->x, entity->y, entity->z);
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LOGI("Entity after: %f, %f, %f \n", entity->x, entity->y, entity->z);
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// broadcast this packet to other clients
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// broadcast this packet to other clients
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redistributePacket(packet, source);
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redistributePacket(packet, source);
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// } else {
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} // else {
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//MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
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//MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
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//raknetInstance->send(refuse);
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//raknetInstance->send(refuse);
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// }
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// }
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@@ -49,7 +49,6 @@ void ServerPlayer::stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, boo
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void ServerPlayer::aiStep() {
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void ServerPlayer::aiStep() {
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updateAttackAnim();
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updateAttackAnim();
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super::aiStep();
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super::aiStep();
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Mob::aiStep();
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}
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}
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void ServerPlayer::tick() {
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void ServerPlayer::tick() {
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@@ -129,6 +129,7 @@ public:
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virtual bool isHangingEntity();
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virtual bool isHangingEntity();
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virtual int getAuxData();
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virtual int getAuxData();
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virtual void checkFallDamage(float ya, bool onGround);
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protected:
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protected:
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virtual void setRot(float yRot, float xRot);
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virtual void setRot(float yRot, float xRot);
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@@ -137,7 +138,6 @@ protected:
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virtual void resetPos(bool clearMore);
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virtual void resetPos(bool clearMore);
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virtual void outOfWorld();
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virtual void outOfWorld();
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virtual void checkFallDamage(float ya, bool onGround);
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virtual void causeFallDamage(float fallDamage2);
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virtual void causeFallDamage(float fallDamage2);
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virtual void markHurt();
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virtual void markHurt();
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@@ -728,7 +728,6 @@ bool Mob::isWaterMob()
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void Mob::aiStep()
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void Mob::aiStep()
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{
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{
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printf("%f %f \n", xxa, yya);
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//@todo? 30 lines of code here in java version
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//@todo? 30 lines of code here in java version
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TIMER_PUSH("ai");
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TIMER_PUSH("ai");
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if (isImmobile()) {
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if (isImmobile()) {
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