FIX: make antispeedhack working

This commit is contained in:
Kolyah35
2026-03-31 23:34:41 +03:00
parent 1ec347d5d5
commit 4dc7055d9d
2 changed files with 17 additions and 35 deletions

View File

@@ -438,7 +438,7 @@ void LocalPlayer::tick() {
{
if (std::abs(x - sentX) > .1f || std::abs(y - sentY) > .01f || std::abs(z - sentZ) > .1f || std::abs(sentRotX - xRot) > 1 || std::abs(sentRotY - yRot) > 1)
{
MovePlayerPacket packet(entityId, xxa, y - heightOffset, yya, xRot, yRot);
MovePlayerPacket packet(entityId, x, y - heightOffset, z, xRot, yRot);
minecraft->raknetInstance->send(packet);
sentX = x;
sentY = y;

View File

@@ -411,45 +411,27 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
if (Entity* entity = level->getEntity(packet->entityId)) {
ServerPlayer* player = (ServerPlayer*) getPlayer(source);
float vectorDist = sqrt( (packet->x - entity->x) * (packet->x - entity->x) +
(packet->z - entity->z) * (packet->z - entity->z));
float speed = vectorDist / (minecraft->getTicks() - player->getLastMoveTicks());
int timeElapsed = minecraft->getTicks() - player->getLastMoveTicks();
if (speed < 1.f) {
LOGI("Packet: %f, %f, %f \n", packet->x, packet->y, packet->z);
LOGI("Entity before: %f, %f, %f \n", entity->x, entity->y, entity->z);
LOGI("OnGround: %d \n", entity->onGround);
if (timeElapsed > 0) {
float dist = player->distanceTo(packet->x, player->y, packet->z);
float speed = dist / (minecraft->getTicks() - player->getLastMoveTicks());
player->setLastMoveTicks(minecraft->getTicks());
// @note: packet->y contains y with subtracted entity->heightOffset
float ya = packet->y - entity->y - entity->heightOffset;
float maxSpeed = (minecraft->isCreativeMode()) ? 1.65f : 1.f;
LOGI("y: %f \n", ya);
if (speed > maxSpeed) {
MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
return raknetInstance->send(refuse);
}
}
float yaOrg = ya;
entity->xd = entity->yd = entity->zd = 0;
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
// @BIGWARNING @fixme: blocks around work as shit
std::vector<AABB>& aABBs = level->getCubes(entity, entity->bb.expand(0, ya, 0));
// broadcast this packet to other clients
redistributePacket(packet, source);
for (unsigned int i = 0; i < aABBs.size(); i++)
ya = aABBs[i].clipYCollide(entity->bb, ya);
bool og = yaOrg != ya && yaOrg < 0;
entity->onGround = og;
entity->checkFallDamage(ya, og);
entity->xd = entity->yd = entity->zd = 0;
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
LOGI("Entity after: %f, %f, %f \n", entity->x, entity->y, entity->z);
// broadcast this packet to other clients
redistributePacket(packet, source);
} // else {
//MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
//raknetInstance->send(refuse);
// }
player->setLastMoveTicks(minecraft->getTicks());
}
}