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FIX: Now we're using useTouchsceen() right way!!!!
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@@ -31,7 +31,7 @@ ConfirmScreen::~ConfirmScreen() {
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void ConfirmScreen::init()
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{
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if (minecraft->useTouchscreen()) {
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if (/* minecraft->useTouchscreen() */ true) {
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yesButton = new Touch::TButton(0, 0, 0, yesButtonText),
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noButton = new Touch::TButton(1, 0, 0, noButtonText);
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} else {
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