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FIX: Now we're using useTouchsceen() right way!!!!
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@@ -50,10 +50,8 @@ void KeyboardInput::tick( Player* player )
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ya *= 0.3f;
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}
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#if defined(RPI) || defined(PLATFORM_DESKTOP)
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wantUp = jumping;
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wantDown = sneaking;
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#endif
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wantUp = jumping;
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wantDown = sneaking;
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if (keys[KEY_CRAFT])
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player->startCrafting((int)player->x, (int)player->y, (int)player->z, Recipe::SIZE_2X2);
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