settings almost fixed

This commit is contained in:
InviseDivine
2026-03-13 15:57:16 +02:00
parent 37e28d0fcc
commit 6f7812293e
4 changed files with 11 additions and 5 deletions

View File

@@ -10,7 +10,6 @@
#if defined(RPI)
#define CREATORMODE
#endif
#include "../network/RakNetInstance.h"
#include "../network/ClientSideNetworkHandler.h"
#include "../network/ServerSideNetworkHandler.h"
@@ -113,7 +112,7 @@ static void checkGlError(const char* tag) {
}
#endif /*GLDEBUG*/
}
#include <fstream>
/*static*/
const char* Minecraft::progressMessages[] = {
"Locating server",
@@ -1128,6 +1127,7 @@ void Minecraft::init()
{
options.minecraft = this;
options.initDefaultValues();
#ifndef STANDALONE_SERVER
checkGlError("Init enter");

View File

@@ -16,3 +16,4 @@ const char* OptionStrings::Controls_IsLefthanded = "ctrl_islefthanded";
const char* OptionStrings::Controls_FeedbackVibration = "feedback_vibration";
const char* OptionStrings::Game_DifficultyLevel = "game_difficulty";

View File

@@ -207,7 +207,7 @@ void Options::update()
if (readFloat(value, sens)) {
// sens is in range [0,1] with default/center at 0.5 (for aesthetics)
// We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
sensitivity = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
sensitivity = sens;
}
}
if (key == OptionStrings::Controls_InvertMouse) {
@@ -304,12 +304,12 @@ void Options::load()
void Options::save()
{
StringVector stringVec;
// Login
addOptionToSaveOutput(stringVec, OptionStrings::Multiplayer_Username, username);
// Game
addOptionToSaveOutput(stringVec, OptionStrings::Multiplayer_ServerVisible, serverVisible);
addOptionToSaveOutput(stringVec, OptionStrings::Game_DifficultyLevel, difficulty);
// Input
addOptionToSaveOutput(stringVec, OptionStrings::Controls_InvertMouse, invertYMouse);
addOptionToSaveOutput(stringVec, OptionStrings::Controls_Sensitivity, sensitivity);
@@ -317,8 +317,13 @@ void Options::save()
addOptionToSaveOutput(stringVec, OptionStrings::Controls_UseTouchScreen, useTouchScreen);
addOptionToSaveOutput(stringVec, OptionStrings::Controls_UseTouchJoypad, isJoyTouchArea);
addOptionToSaveOutput(stringVec, OptionStrings::Controls_FeedbackVibration, destroyVibration);
// Graphics
addOptionToSaveOutput(stringVec, OptionStrings::Graphics_Vsync, vsync);
addOptionToSaveOutput(stringVec, OptionStrings::Graphics_GUIScale, guiScale);
addOptionToSaveOutput(stringVec, OptionStrings::Game_DifficultyLevel, difficulty);
addOptionToSaveOutput(stringVec, OptionStrings::Graphics_Fancy, fancyGraphics);
//addOptionToSaveOutput(stringVec, OptionStrings::VIEW_BOBBING, fancyGraphics);
//
// static const Option MUSIC;
// static const Option SOUND;