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.h -> .hpp everything
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131
src/client/gui/Gui.hpp
Executable file
131
src/client/gui/Gui.hpp
Executable file
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#pragma once
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//package net.minecraft.client.gui;
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#include "GuiComponent.hpp"
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#include "Font.hpp"
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#include "client/player/input/touchscreen/TouchAreaModel.hpp"
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#include "client/renderer/RenderChunk.hpp"
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#include "util/Random.hpp"
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#include "client/IConfigListener.hpp"
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class MinecraftClient;
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class ItemInstance;
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class Textures;
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class Tesselator;
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struct IntRectangle;
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struct GuiMessage
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{
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std::string message;
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int ticks;
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};
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typedef std::vector<GuiMessage> GuiMessageList;
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class Gui: public GuiComponent, IConfigListener
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{
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public:
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Gui(MinecraftClient& minecraft);
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~Gui();
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int getSlotIdAt(int x, int y);
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void flashSlot(int slotId);
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bool isInside(int x, int y);
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RectangleArea getRectangleArea(int extendSide);
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void getSlotPos(int slot, int& posX, int& posY);
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int getNumSlots();
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void handleClick(int button, int x, int y);
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void handleKeyPressed( int key );
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void scrollChat(int delta);
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void tick();
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void render(float a, bool mouseFree, int xMouse, int yMouse);
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void renderToolBar( float a, int ySlot, const int screenWidth );
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void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font );
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// draw a string containing simple [color]...[/color] tags; color names are matched
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// case-insensitively and default to white. alpha is applied to each segment.
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// draw tagged string (ignores simple [color]…[/color] tags)
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static void drawColoredString(Font* font, const std::string& text, float x, float y, int alpha);
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static float getColoredWidth(Font* font, const std::string& text);
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void renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot );
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void renderSleepAnimation( const int screenWidth, const int screenHeight );
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void renderBubbles();
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void renderHearts();
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void renderDebugInfo();
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void renderPlayerList(Font* font, int screenWidth, int screenHeight);
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void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
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void addMessage(const std::string& string);
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void clearMessages();
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void postError(int errCode);
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void onGraphicsReset();
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void inventoryUpdated();
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void setNowPlaying(const std::string& string);
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void displayClientMessage(const std::string& messageId);
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void renderSlotText(const ItemInstance* item, float x, float y, bool hasFinite, bool shadow);
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void texturesLoaded( Textures* textures );
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void onConfigChanged(const Config& config);
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void onLevelGenerated();
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void setScissorRect(const IntRectangle& rect);
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static float floorAlignToScreenPixel(float);
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static int itemCountItoa(char* buf, int count);
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private:
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void renderVignette(float br, int w, int h);
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void renderSlot(int slot, int x, int y, float a);
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void tickItemDrop();
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float cubeSmoothStep(float percentage, float min, float max);
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public:
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float progress = 0.f;
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std::string selectedName;
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static float InvGuiScale;
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static float GuiScale;
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private:
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//ItemRenderer itemRenderer;
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GuiMessageList guiMessages;
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int chatScrollOffset = 0;
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Random random;
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MinecraftClient& minecraft;
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int tickCount = 0;
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float itemNameOverlayTime = 2;
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std::string overlayMessageString;
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int overlayMessageTime = 0;
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bool animateOverlayMessageColor = false;
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float tbr = 1.f;
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RenderChunk _inventoryRc;
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bool _inventoryNeedsUpdate = true;
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int _flashSlotId = -1;
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float _flashSlotStartTime = -1;
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Font* _slotFont = nullptr;
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int _numSlots = 4;
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RenderChunk rcFeedbackOuter;
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RenderChunk rcFeedbackInner;
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// For dropping
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static const float DropTicks;
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float _currentDropTicks = -1;
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int _currentDropSlot = -1;
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bool _openInventorySlot;
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};
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