Android build issues fixed

(except i fixed the wrong stuff first...)
This commit is contained in:
mschiller890
2026-03-14 00:34:44 +01:00
parent 9fd54afd61
commit 76839dfbaa
6 changed files with 17 additions and 9 deletions

View File

@@ -413,7 +413,7 @@ void LocalPlayer::tick() {
printf("armor %d: %d\n", i, a->getAuxValue());
}
/**/
*/
updateArmorTypeHash();
#ifndef STANDALONE_SERVER

View File

@@ -74,7 +74,7 @@ void HumanoidMobRenderer::additionalRendering(Mob* mob, float a) {
// Render player cape if available
{
Player* player = dynamic_cast<Player*>(mob);
Player* player = Player::asPlayer(mob);
if (player) {
const std::string capeTex = player->getCapeTexture();
if (!capeTex.empty()) {