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Android build issues fixed
(except i fixed the wrong stuff first...)
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@@ -74,7 +74,7 @@ void HumanoidMobRenderer::additionalRendering(Mob* mob, float a) {
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// Render player cape if available
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{
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Player* player = dynamic_cast<Player*>(mob);
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Player* player = Player::asPlayer(mob);
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if (player) {
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const std::string capeTex = player->getCapeTexture();
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if (!capeTex.empty()) {
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