pragma once everywhere

This commit is contained in:
Kolyah35
2026-03-28 00:00:19 +03:00
parent a45c01d013
commit 7d3257669a
575 changed files with 37222 additions and 38345 deletions

View File

@@ -1,46 +1,44 @@
#ifndef NET_MINECRAFT_CLIENT_MODEL__SkeletonModel_H__
#define NET_MINECRAFT_CLIENT_MODEL__SkeletonModel_H__
//package net.minecraft.client.model;
#include "ZombieModel.h"
#include "geom/ModelPart.h"
class SkeletonModel: public ZombieModel
{
typedef ZombieModel super;
public:
SkeletonModel()
{
float g = 0;
arm0 = ModelPart(24 + 16, 16);
arm0.setModel(this);
arm0.addBox(-1, -2, -1, 2, 12, 2, g); // Arm0
arm0.setPos(-5, 2, 0);
arm1 = ModelPart(24 + 16, 16);
arm1.setModel(this);
arm1.mirror = true;
arm1.addBox(-1, -2, -1, 2, 12, 2, g); // Arm1
arm1.setPos(5, 2, 0);
leg0 = ModelPart(0, 16);
leg0.setModel(this);
leg0.addBox(-1, 0, -1, 2, 12, 2, g); // Leg0
leg0.setPos(-2, 12, 0);
leg1 = ModelPart(0, 16);
leg1.setModel(this);
leg1.mirror = true;
leg1.addBox(-1, 0, -1, 2, 12, 2, g); // Leg1
leg1.setPos(2, 12, 0);
}
void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale) {
bowAndArrow = true;
super::setupAnim(time, r, bob, yRot, xRot, scale);
}
};
#endif /*NET_MINECRAFT_CLIENT_MODEL__SkeletonModel_H__*/
#pragma once
//package net.minecraft.client.model;
#include "ZombieModel.h"
#include "geom/ModelPart.h"
class SkeletonModel: public ZombieModel
{
typedef ZombieModel super;
public:
SkeletonModel()
{
float g = 0;
arm0 = ModelPart(24 + 16, 16);
arm0.setModel(this);
arm0.addBox(-1, -2, -1, 2, 12, 2, g); // Arm0
arm0.setPos(-5, 2, 0);
arm1 = ModelPart(24 + 16, 16);
arm1.setModel(this);
arm1.mirror = true;
arm1.addBox(-1, -2, -1, 2, 12, 2, g); // Arm1
arm1.setPos(5, 2, 0);
leg0 = ModelPart(0, 16);
leg0.setModel(this);
leg0.addBox(-1, 0, -1, 2, 12, 2, g); // Leg0
leg0.setPos(-2, 12, 0);
leg1 = ModelPart(0, 16);
leg1.setModel(this);
leg1.mirror = true;
leg1.addBox(-1, 0, -1, 2, 12, 2, g); // Leg1
leg1.setPos(2, 12, 0);
}
void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale) {
bowAndArrow = true;
super::setupAnim(time, r, bob, yRot, xRot, scale);
}
};