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Skin layers added
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@@ -354,7 +354,7 @@ void ItemInHandRenderer::render( float a )
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glRotatef2(-swing3 * 20, 0, 0, 1);
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// glRotatef2(-swing2 * 80, 1, 0, 0);
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mc->textures->loadAndBindTexture("mob/char.png");
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mc->textures->loadAndBindTexture(player->getTexture());
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glTranslatef2(-1.0f, +3.6f, +3.5f);
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glRotatef2(120, 0, 0, 1);
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glRotatef2(180 + 20, 1, 0, 0);
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