Restore cave generation + adjust ore spawn rates

This commit is contained in:
mschiller890
2026-03-13 22:15:30 +01:00
parent 13dcf593d8
commit 94f4317b71
4 changed files with 28 additions and 30 deletions

View File

@@ -137,12 +137,6 @@ void Chunk::rebuild()
Tile* tile = Tile::tiles[tileId];
int renderLayer = tile->getRenderLayer();
// if (renderLayer == l)
// rendered |= tileRenderer.tesselateInWorld(tile, x, y, z);
// else {
// _layerChunks[_layerChunkCount[renderLayer]++] = cindex;
// }
if (renderLayer > l) {
renderNextLayer = true;
doRenderLayer[renderLayer] = true;

View File

@@ -1,4 +1,5 @@
#include "TileRenderer.h"
#include "Chunk.h"
#include "../Minecraft.h"
#include "Tesselator.h"
@@ -56,6 +57,7 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
float c2 = 0.8f;
float c3 = 0.6f;
float r11 = c11 * r;
float g11 = c11 * g;
float b11 = c11 * b;
@@ -128,6 +130,7 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
return changed;
}
void TileRenderer::tesselateInWorld( Tile* tile, int x, int y, int z, int fixedTexture )
{
this->fixedTexture = fixedTexture;