mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-30 20:13:31 +00:00
server compilable
This commit is contained in:
502
src/Minecraft.cpp
Executable file
502
src/Minecraft.cpp
Executable file
@@ -0,0 +1,502 @@
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#include <Minecraft.h>
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#include "gamemode/CreativeMode.h"
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#include "gamemode/SurvivalMode.h"
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#include "gamemode/CreatorMode.h"
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#include "world/entity/player/Player.h"
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#include "world/item/Item.h"
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#include "world/item/ItemInstance.h"
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#include "world/item/crafting/Recipes.h"
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#include "world/level/Level.h"
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#include "world/level/tile/entity/TileEntity.h"
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#include <string>
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#include <cstdlib>
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#include "client/gui/Screen.h"
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#include "world/level/storage/ExternalFileLevelStorageSource.h"
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#if defined(APPLE_DEMO_PROMOTION)
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#define NO_NETWORK
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#endif
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#if defined(RPI)
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#define CREATORMODE
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#endif
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#include "network/RakNetInstance.h"
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#include "network/ClientSideNetworkHandler.h"
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#include "network/ServerSideNetworkHandler.h"
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//#include "network/Packet.h"
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#include "world/entity/player/Inventory.h"
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#include "world/level/tile/Tile.h"
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#include "world/level/storage/LevelStorageSource.h"
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#include "world/level/storage/LevelStorage.h"
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#include "world/level/chunk/ChunkSource.h"
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#include "platform/CThread.h"
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#include <IPlatform.h>
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#include "util/PerfTimer.h"
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#include "util/PerfRenderer.h"
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#include "world/entity/MobFactory.h"
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#include "world/level/MobSpawner.h"
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#include "util/Mth.h"
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#include "world/entity/MobCategory.h"
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#include "server/ServerLevel.h"
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#ifdef CREATORMODE
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#include "server/CreatorLevel.h"
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#endif
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#include "network/command/CommandServer.h"
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/*static*/
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const char* Minecraft::progressMessages[] = {
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"Locating server",
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"Building terrain",
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"Preparing",
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"Saving chunks"
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};
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// int Minecraft::customDebugId = Minecraft::CDI_NONE;
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bool Minecraft::_hasInitedStatics = false;
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#if defined(_MSC_VER)
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#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
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#endif
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// Minecraft::Minecraft() :
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// #ifdef __APPLE__
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// _isSuperFast(false),
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// #endif
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// #if defined(NO_NETWORK)
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// raknetInstance = new IRakNetInstance();
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// #else
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// raknetInstance = new RakNetInstance();
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// #endif
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// #ifndef STANDALONE_SERVER
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// soundEngine = new SoundEngine(20.0f);
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// soundEngine->init(this, &options);
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// #endif
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// //setupPieces();
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// #if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
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// signal(SIGPIPE, SIG_IGN);
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// #endif
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// externalCacheStoragePath = '.';
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// externalCacheStoragePath = '.';
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// }
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Minecraft::~Minecraft() {
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delete netCallback;
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delete raknetInstance;
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delete gameMode;
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if (level != NULL) {
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level->saveGame();
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if (level->getChunkSource())
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level->getChunkSource()->saveAll(true);
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delete level->getLevelStorage();
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delete level;
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level = NULL;
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}
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//delete player;
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delete storageSource;
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delete _commandServer;
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MobFactory::clearStaticTestMobs();
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// Note: Don't tear down statics if we run on Android
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// (we might change this in the future)
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#ifndef ANDROID
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Biome::teardownBiomes();
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Item ::teardownItems();
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Tile ::teardownTiles();
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Material::teardownMaterials();
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Recipes ::teardownRecipes();
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TileEntity::teardownTileEntities();
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#endif
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}
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// Only called by server
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void Minecraft::selectLevel( const std::string& levelId, const std::string& levelName, const LevelSettings& settings ) {
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level = (Level*)new ServerLevel(
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storageSource->selectLevel(levelId, false),
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levelName,
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settings,
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SharedConstants::GeneratorVersion
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);
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// note: settings is useless beyond this point, since it's
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// either copied to LevelData (or LevelData read from file)
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setLevel(level, "Generating level");
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setIsCreativeMode(level->getLevelData()->getGameType() == GameType::Creative);
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_running = true;
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}
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void Minecraft::setLevel(Level* level, const std::string& message, Player* forceInsertPlayer) {
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LOGI("Seed is %ld\n", level->getSeed());
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if (level != NULL) {
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level->raknetInstance = raknetInstance;
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gameMode->initLevel(level);
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this->level = level;
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_hasSignaledGeneratingLevelFinished = false;
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#ifdef STANDALONE_SERVER
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const bool threadedLevelCreation = false;
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#else
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const bool threadedLevelCreation = true;
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#endif
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if (threadedLevelCreation) {
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// Threaded
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// "Lock"
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isGeneratingLevel = true;
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generateLevelThread = new CThread(Minecraft::prepareLevel_tspawn, this);
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} else {
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// Non-threaded
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generateLevel("Currently not used", level);
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}
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}
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this->lastTickTime = 0;
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this->_running = true;
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}
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void Minecraft::prepareLevel(const std::string& title) {
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LOGI("status: 1\n");
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progressStageStatusId = 1;
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Stopwatch A, B, C, D;
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A.start();
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Stopwatch L;
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// Dont update lights if we load the level (ok, actually just with leveldata version=1.+(?))
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if (!level->isNew())
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level->setUpdateLights(false);
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int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
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int pp = 0;
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for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
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for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
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progressStagePercentage = 100 * pp++ / Max;
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//printf("level generation progress %d\n", progressStagePercentage);
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B.start();
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level->getTile(x, 64, z);
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B.stop();
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L.start();
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if (level->isNew())
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while (level->updateLights())
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;
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L.stop();
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}
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}
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A.stop();
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level->setUpdateLights(true);
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C.start();
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for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
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{
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for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
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{
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LevelChunk* chunk = level->getChunk(x, z);
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if (chunk && !chunk->createdFromSave)
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{
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chunk->unsaved = false;
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chunk->clearUpdateMap();
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}
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}
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}
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C.stop();
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LOGI("status: 3\n");
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progressStageStatusId = 3;
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if (level->isNew()) {
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level->setInitialSpawn(); // @note: should obviously be called from Level itself
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level->saveLevelData();
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level->getChunkSource()->saveAll(false);
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level->saveGame();
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} else {
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level->saveLevelData();
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level->loadEntities();
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}
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progressStagePercentage = -1;
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progressStageStatusId = 2;
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LOGI("status: 2\n");
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D.start();
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level->prepare();
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D.stop();
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A.print("Generate level: ");
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L.print(" - light: ");
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B.print(" - getTl: ");
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C.print(" - clear: ");
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D.print(" - prepr: ");
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progressStageStatusId = 0;
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}
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void Minecraft::update() {
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timer.advanceTime();
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raknetInstance->runEvents(netCallback);
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TIMER_PUSH("tick");
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int toTick = timer.ticks;
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timer.ticks = 0;
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for (int i = 0; i < toTick; ++i, ++ticks) tick(i, toTick-1);
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TIMER_POP_PUSH("updatelights");
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{
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if (level && !isGeneratingLevel) {
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level->updateLights();
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}
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}
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TIMER_POP();
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// Restart the server if (our modded) RakNet reports an error
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if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
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restartServer();
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}
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}
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void Minecraft::restartServer() {
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if (!level) return;
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raknetInstance->resetIsBroken();
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hostMultiplayer();
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if (netCallback) netCallback->levelGenerated(level);
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}
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void Minecraft::tick(int nTick, int maxTick) {
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if (missTime > 0) missTime--;
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TIMER_PUSH("gameMode");
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if (level) {
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gameMode->tick();
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}
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TIMER_POP_PUSH("commandServer");
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if (level && _commandServer) {
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_commandServer->tick();
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}
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//
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// Ongoing level generation in a (perhaps) different thread. When it's
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// ready, _levelGenerated() is called once and any threads are deleted.
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//
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if (isGeneratingLevel) {
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return;
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} else if (!_hasSignaledGeneratingLevelFinished) {
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if (generateLevelThread) {
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delete generateLevelThread;
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generateLevelThread = NULL;
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}
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_levelGenerated();
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}
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//
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// Normal game loop, run before or efter level generation
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//
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if (level != NULL) {
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TIMER_POP_PUSH("level");
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level->tickEntities();
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level->tick();
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}
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TIMER_POP();
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}
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bool Minecraft::isOnlineClient() {
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return false;
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}
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bool Minecraft::isOnline() {
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return netCallback != NULL;
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}
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void Minecraft::init()
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{
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// WHY DO WE NEED THIS ON MODERN PLATFORMS :sob:
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// Global initialization goes here
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Mth::initMth();
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if (raknetInstance != nullptr) {
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delete raknetInstance;
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}
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raknetInstance = new RakNetInstance();
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// If we're running Android, only initialize
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// the first time class is instanced
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#ifdef ANDROID
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if (!_hasInitedStatics) {
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_hasInitedStatics = true;
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#endif
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Material::initMaterials();
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MobCategory::initMobCategories();
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Tile::initTiles();
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Item::initItems();
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Biome::initBiomes();
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TileEntity::initTileEntities();
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#ifdef ANDROID
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}
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#endif
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setIsCreativeMode(false); // false means it's Survival Mode
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#if !defined(NO_STORAGE)
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storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
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#else
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storageSource = new MemoryLevelStorageSource();
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#endif
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// Server-only featire @todo server class app
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hostMultiplayer();
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}
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//
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// Multiplayer
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//
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void Minecraft::hostMultiplayer(int port) {
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// Tear down last instance
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raknetInstance->disconnect();
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delete netCallback;
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netCallback = nullptr;
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#if !defined(NO_NETWORK)
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netCallback = new ServerSideNetworkHandler(this, raknetInstance);
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#endif
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}
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//
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// Level generation
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//
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/*static*/
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void* Minecraft::prepareLevel_tspawn(void *p_param) {
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Minecraft* mc = (Minecraft*) p_param;
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mc->generateLevel("Currently not used", mc->level);
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return 0;
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}
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void Minecraft::generateLevel( const std::string& message, Level* level ) {
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Stopwatch s;
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s.start();
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prepareLevel(message);
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s.stop();
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s.print("Level generated: ");
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// "Unlock"
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isGeneratingLevel = false;
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}
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void Minecraft::_levelGenerated() {
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level->validateSpawn();
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if (raknetInstance->isServer())
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raknetInstance->announceServer(getServerName());
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if (netCallback) {
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netCallback->levelGenerated(level);
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}
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_hasSignaledGeneratingLevelFinished = true;
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}
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Player* Minecraft::respawnPlayer(int playerId) {
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for (unsigned int i = 0; i < level->players.size(); ++i) {
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if (level->players[i]->entityId == playerId) {
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resetPlayer(level->players[i]);
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return level->players[i];
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}
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}
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return NULL;
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}
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void Minecraft::resetPlayer(Player* player) {
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level->validateSpawn();
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player->reset();
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Pos p;
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if(player->hasRespawnPosition()) {
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p = player->getRespawnPosition();
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}
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else {
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p = level->getSharedSpawnPos();
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}
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player->setPos((float)p.x + 0.5f, (float)p.y + 1.0f, (float)p.z + 0.5f);
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player->resetPos(true);
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if (isCreativeMode())
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player->inventory->clearInventoryWithDefault();
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}
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int Minecraft::getProgressStatusId() {
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return progressStageStatusId;
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}
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const char* Minecraft::getProgressMessage()
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{
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return progressMessages[progressStageStatusId];
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}
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bool Minecraft::isLevelGenerated()
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{
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return level != NULL && !isGeneratingLevel;
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}
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LevelStorageSource* Minecraft::getLevelSource()
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{
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return storageSource;
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}
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void Minecraft::setIsCreativeMode(bool isCreative)
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{
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#ifdef CREATORMODE
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delete gameMode;
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gameMode = new CreatorMode(this);
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_isCreativeMode = true;
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#else
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if (!gameMode || isCreative != _isCreativeMode)
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{
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delete gameMode;
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if (isCreative) gameMode = new CreativeMode(*this);
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else gameMode = new SurvivalMode(*this);
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_isCreativeMode = isCreative;
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}
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#endif
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}
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bool Minecraft::isCreativeMode() {
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return _isCreativeMode;
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}
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ICreator* Minecraft::getCreator()
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{
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#ifdef CREATORMODE
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return ((CreatorMode*)gameMode)->getCreator();
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#else
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return NULL;
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#endif
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}
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void Minecraft::optionUpdated(OptionId option, bool value ) {
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if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
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ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
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ss->allowIncomingConnections(value);
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}
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}
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void Minecraft::optionUpdated(OptionId option, float value ) {}
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void Minecraft::optionUpdated(OptionId option, int value ) {}
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