Extremely Big Update - fileshredder

(MAJOR)Added Java Beta/Normal Shading, toggleble in settings

Fixed and restored the unused Item Switching Animation, toggleble in tweaks too

Added Dynamic Texture for Lava

Added option to use Block Outline Selection which was unused normally

Added Split Touch Controls into Options

Mobs will now drop cooked variants of their meat if they died by fire

Fixed Untranslated Strings in Settings

(MAJOR) Ravines and Lava/Water pools have been fixed and renabled

Tweaked BasicTree to hopefully speed up generation a bit, might disable them temporarily if they keep being slow

You can now grow Fancy Oak Trees using saplings.
This commit is contained in:
Shredder
2026-04-11 14:45:47 +05:00
parent 55d06f0590
commit aa9fa659df
37 changed files with 1671 additions and 1134 deletions

View File

@@ -8,6 +8,7 @@
#include "../levelgen/feature/SpruceFeature.h"
#include "../levelgen/feature/BirchFeature.h"
#include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BasicTree.h"
class Sapling: public Bush
{
@@ -90,9 +91,9 @@ public:
// f = new TreeFeature(true, 4 + random.nextInt(7), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF, false);
// }
} else {
//if (random->nextInt(10) == 0) {
// f = new BasicTree(true);
//} else
if (random->nextInt(10) == 0) {
f = new BasicTree(true);
} else
f = new TreeFeature(true);
}