mirror of
https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-03-22 07:53:30 +00:00
Merge remote-tracking branch 'refs/remotes/origin/main'
This commit is contained in:
@@ -73,6 +73,8 @@
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#include "../util/Mth.h"
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#include "../network/packet/InteractPacket.h"
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#include "../network/packet/RespawnPacket.h"
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#include "../network/packet/AdventureSettingsPacket.h"
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#include "../network/packet/SetSpawnPositionPacket.h"
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#include "IConfigListener.h"
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#include "../world/entity/MobCategory.h"
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#include "../world/Difficulty.h"
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@@ -333,6 +335,7 @@ void Minecraft::leaveGame(bool renameLevel /*=false*/)
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_running = false;
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#ifndef STANDALONE_SERVER
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gui.clearMessages();
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if (renameLevel) {
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setScreen(new RenameMPLevelScreen(LevelStorageSource::TempLevelId));
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}
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@@ -725,10 +728,6 @@ void Minecraft::tickInput() {
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setScreen(new ConsoleScreen());
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}
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if (!screen && key == Keyboard::KEY_O || key == 250) {
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releaseMouse();
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}
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if (key == Keyboard::KEY_F3) {
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options.toggle(OPTIONS_RENDER_DEBUG);
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}
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@@ -742,92 +741,96 @@ void Minecraft::tickInput() {
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*/
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}
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if (!screen && key == Keyboard::KEY_O || key == 250) {
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releaseMouse();
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}
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if (key == Keyboard::KEY_L) {
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if (key == Keyboard::KEY_F) {
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int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
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options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
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}
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if (key == Keyboard::KEY_U) {
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onGraphicsReset();
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player->heal(100);
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}
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if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
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setIsCreativeMode(!isCreativeMode());
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if (key == Keyboard::KEY_P) // Step forward in time
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level->setTime( level->getTime() + 1000);
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if (key == Keyboard::KEY_G) {
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setScreen(new ArmorScreen());
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/*
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std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
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LOGI("boxes: %d\n", (int)boxs.size());
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*/
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}
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if (key == Keyboard::KEY_Y) {
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textures->reloadAll();
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player->hurtTo(2);
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}
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if (key == Keyboard::KEY_Z || key == 108) {
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for (int i = 0; i < 1; ++i) {
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Mob* mob = NULL;
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int forceId = 0;//MobTypes::Sheep;
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int types[] = {
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MobTypes::Sheep,
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MobTypes::Pig,
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MobTypes::Chicken,
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MobTypes::Cow,
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};
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int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
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mob = MobFactory::CreateMob(mobType, level);
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//((Animal*)mob)->setAge(-1000);
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float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
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float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
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if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
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delete mob;
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#ifdef CHEATS
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if (key == Keyboard::KEY_U) {
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onGraphicsReset();
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player->heal(100);
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}
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}
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if (key == Keyboard::KEY_X) {
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const EntityList& entities = level->getAllEntities();
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for (int i = entities.size()-1; i >= 0; --i) {
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Entity* e = entities[i];
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if (!e->isPlayer())
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level->removeEntity(e);
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if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
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setIsCreativeMode(!isCreativeMode());
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if (key == Keyboard::KEY_P) // Step forward in time
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level->setTime( level->getTime() + 1000);
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if (key == Keyboard::KEY_G) {
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setScreen(new ArmorScreen());
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/*
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std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
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LOGI("boxes: %d\n", (int)boxs.size());
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*/
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}
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}
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if (key == Keyboard::KEY_C /*|| key == 4*/) {
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player->inventory->clearInventoryWithDefault();
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// @todo: Add saving here for benchmarking
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}
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if (key == Keyboard::KEY_H) {
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setScreen( new PrerenderTilesScreen() );
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}
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if (key == Keyboard::KEY_O) {
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for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
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if (player->inventory->getItem(i))
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player->inventory->dropSlot(i, false);
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}
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if (key == Keyboard::KEY_M) {
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Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
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options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
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Difficulty::NORMAL : Difficulty::PEACEFUL);
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//setIsCreativeMode( !isCreativeMode() );
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}
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if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
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if (key >= '0' && key <= '9') {
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_perfRenderer->debugFpsMeterKeyPress(key - '0');
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if (key == Keyboard::KEY_Y) {
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textures->reloadAll();
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player->hurtTo(2);
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}
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}
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if (key == Keyboard::KEY_Z || key == 108) {
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for (int i = 0; i < 1; ++i) {
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Mob* mob = NULL;
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int forceId = 0;//MobTypes::Sheep;
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int types[] = {
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MobTypes::Sheep,
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MobTypes::Pig,
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MobTypes::Chicken,
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MobTypes::Cow,
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};
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int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
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mob = MobFactory::CreateMob(mobType, level);
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//((Animal*)mob)->setAge(-1000);
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float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
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float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
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if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
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delete mob;
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}
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}
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if (key == Keyboard::KEY_X) {
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const EntityList& entities = level->getAllEntities();
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for (int i = entities.size()-1; i >= 0; --i) {
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Entity* e = entities[i];
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if (!e->isPlayer())
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level->removeEntity(e);
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}
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}
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if (key == Keyboard::KEY_C /*|| key == 4*/) {
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player->inventory->clearInventoryWithDefault();
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// @todo: Add saving here for benchmarking
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}
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if (key == Keyboard::KEY_H) {
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setScreen( new PrerenderTilesScreen() );
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}
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if (key == Keyboard::KEY_O) {
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for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
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if (player->inventory->getItem(i))
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player->inventory->dropSlot(i, false);
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}
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if (key == Keyboard::KEY_M) {
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Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
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options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
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Difficulty::NORMAL : Difficulty::PEACEFUL);
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//setIsCreativeMode( !isCreativeMode() );
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}
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if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
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if (key >= '0' && key <= '9') {
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_perfRenderer->debugFpsMeterKeyPress(key - '0');
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}
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}
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#endif
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#endif
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#ifndef PLATFORM_DESKTOP
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@@ -97,6 +97,8 @@ public:
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Options(Minecraft* minecraft, const std::string& workingDirectory = "")
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: minecraft(minecraft) {
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// elements werent initialized so i was getting a garbage pointer and a crash
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m_options.fill(nullptr);
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initTable();
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load();
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}
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@@ -135,10 +135,14 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
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#endif
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#if defined(RPI)
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renderDebugInfo();
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#elif defined(PLATFORM_DESKTOP)
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#endif
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if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
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renderPlayerList(font, screenWidth, screenHeight);
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}
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if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
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renderDebugInfo();
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#endif
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}
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glDisable(GL_BLEND);
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@@ -330,6 +334,11 @@ void Gui::addMessage(const std::string& _string) {
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}
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}
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void Gui::clearMessages() {
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guiMessages.clear();
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chatScrollOffset = 0;
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}
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void Gui::setNowPlaying(const std::string& string) {
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overlayMessageString = "Now playing: " + string;
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overlayMessageTime = 20 * 3;
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@@ -799,6 +808,83 @@ void Gui::renderDebugInfo() {
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t.endOverrideAndDraw();
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}
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void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
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// only show when in game, no other screen
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// if (!minecraft->level) return;
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// only show the overlay while connected to a multiplayer server
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Level* level = minecraft->level;
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if (!level) return;
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if (!level->isClientSide) return;
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std::vector<std::string> playerNames;
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playerNames.reserve(level->players.size());
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for (Player* player : level->players) {
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if (!player) continue;
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playerNames.push_back(player->name);
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}
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// is this check needed? if there are no players, the box won't render at all since height will be 0,
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// but maybe we want to skip rendering entirely in that case
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// if (playerNames.empty())
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// return;
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std::sort(playerNames.begin(), playerNames.end());
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float maxNameWidth = 0.0f;
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// find the longest name so we can size the box accordingly
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for (const std::string& name : playerNames) {
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float nameWidth = font->width(name);
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if (nameWidth > maxNameWidth)
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maxNameWidth = nameWidth;
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}
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// player count title
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std::string titleText = "Players (" + std::to_string(playerNames.size()) + ")";
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float titleWidth = font->width(titleText);
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if (titleWidth > maxNameWidth)
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maxNameWidth = titleWidth;
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const float padding = 4.0f;
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const float lineHeight = (float)Font::DefaultLineHeight;
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const float boxWidth = maxNameWidth + padding * 2;
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const float boxHeight = (playerNames.size() + 1) * lineHeight + padding * 2;
|
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|
||||
const float boxLeft = (screenWidth - boxWidth) / 2.0f;
|
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const float boxTop = 10.0f;
|
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const float boxRight = boxLeft + boxWidth;
|
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const float boxBottom = boxTop + boxHeight;
|
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|
||||
fill(boxLeft, boxTop, boxRight, boxBottom, 0x90000000);
|
||||
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float titleX = (screenWidth - titleWidth) / 2.0f;
|
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float titleY = boxTop + padding;
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||||
|
||||
// scale the text down slightly
|
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// i think the gl scaling is the best for this
|
||||
// oh my god this looks really bad OH GOD
|
||||
//const float textScale = 0.8f;
|
||||
//const float invTextScale = 1.0f / textScale;
|
||||
//glPushMatrix2();
|
||||
//glScalef2(textScale, textScale, 1);
|
||||
|
||||
// draw title
|
||||
//font->draw(titleText, titleX * invTextScale, titleY * invTextScale, 0xFFFFFFFF);
|
||||
font->draw(titleText, titleX, titleY, 0xFFFFFFFF);
|
||||
|
||||
// draw player names
|
||||
// we should add ping icons here eventually, but for now just show names
|
||||
float currentY = boxTop + padding + lineHeight;
|
||||
for (const std::string& name : playerNames) {
|
||||
font->draw(name, (boxLeft + padding), currentY, 0xFFDDDDDD);
|
||||
currentY += lineHeight;
|
||||
}
|
||||
//glPopMatrix2();
|
||||
}
|
||||
|
||||
void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight ) {
|
||||
int timer = minecraft->player->getSleepTimer();
|
||||
float amount = (float) timer / (float) Player::SLEEP_DURATION;
|
||||
|
||||
@@ -61,10 +61,12 @@ public:
|
||||
void renderBubbles();
|
||||
void renderHearts();
|
||||
void renderDebugInfo();
|
||||
void renderPlayerList(Font* font, int screenWidth, int screenHeight);
|
||||
|
||||
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
|
||||
|
||||
void addMessage(const std::string& string);
|
||||
void clearMessages();
|
||||
void postError(int errCode);
|
||||
|
||||
void onGraphicsReset();
|
||||
|
||||
@@ -170,22 +170,31 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
|
||||
//rebuild();
|
||||
}
|
||||
|
||||
void TouchscreenInput_TestFps::setKey( int key, bool state )
|
||||
void TouchscreenInput_TestFps::setKey(int key, bool state)
|
||||
{
|
||||
#ifdef WIN32
|
||||
//LOGI("key: %d, %d\n", key, state);
|
||||
//LOGI("key: %d, %d\n", key, state);
|
||||
|
||||
int id = -1;
|
||||
if (key == _options->keyUp.key) id = KEY_UP;
|
||||
if (key == _options->keyDown.key) id = KEY_DOWN;
|
||||
if (key == _options->keyLeft.key) id = KEY_LEFT;
|
||||
if (key == _options->keyRight.key) id = KEY_RIGHT;
|
||||
if (key == _options->keyJump.key) id = KEY_JUMP;
|
||||
if (key == _options->keySneak.key) id = KEY_SNEAK;
|
||||
if (key == _options->keyCraft.key) id = KEY_CRAFT;
|
||||
if (id >= 0) {
|
||||
_keys[id] = state;
|
||||
}
|
||||
// theres no keyUp etc???
|
||||
//if (key == _options->keyUp.key) id = KEY_UP;
|
||||
//if (key == _options->keyDown.key) id = KEY_DOWN;
|
||||
//if (key == _options->keyLeft.key) id = KEY_LEFT;
|
||||
//if (key == _options->keyRight.key) id = KEY_RIGHT;
|
||||
//if (key == _options->keyJump.key) id = KEY_JUMP;
|
||||
//if (key == _options->keySneak.key) id = KEY_SNEAK;
|
||||
//if (key == _options->keyCraft.key) id = KEY_CRAFT;
|
||||
//if (id >= 0) {
|
||||
// _keys[id] = state;
|
||||
//}
|
||||
|
||||
if (key == _options->getIntValue(OPTIONS_KEY_FORWARD)) id = KEY_UP;
|
||||
if (key == _options->getIntValue(OPTIONS_KEY_BACK)) id = KEY_DOWN;
|
||||
if (key == _options->getIntValue(OPTIONS_KEY_LEFT)) id = KEY_LEFT;
|
||||
if (key == _options->getIntValue(OPTIONS_KEY_RIGHT)) id = KEY_RIGHT;
|
||||
if (key == _options->getIntValue(OPTIONS_KEY_JUMP)) id = KEY_JUMP;
|
||||
if (key == _options->getIntValue(OPTIONS_KEY_SNEAK)) id = KEY_SNEAK;
|
||||
//if (key == _options->getIntValue(OPTIONS_KEY_CRAFT)) id = KEY_CRAFT;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -167,16 +167,16 @@ void HumanoidMobRenderer::additionalRendering(Mob* mob, float a) {
|
||||
const float depth = 1.0f;
|
||||
|
||||
// Front
|
||||
t.tex(u0, vTop); t.vertex(-halfW, 0.0f, 0.0f);
|
||||
t.tex(u1, vTop); t.vertex(halfW, 0.0f, 0.0f);
|
||||
t.tex(u1, vBottom); t.vertex(halfW, height, 0.0f);
|
||||
t.tex(u0, vBottom); t.vertex(-halfW, height, 0.0f);
|
||||
t.tex(u2, vTop); t.vertex(-halfW, 0.0f, 0.0f);
|
||||
t.tex(u3, vTop); t.vertex(halfW, 0.0f, 0.0f);
|
||||
t.tex(u3, vBottom); t.vertex(halfW, height, 0.0f);
|
||||
t.tex(u2, vBottom); t.vertex(-halfW, height, 0.0f);
|
||||
|
||||
// Back
|
||||
t.tex(u2, vTop); t.vertex(halfW, 0.0f, depth);
|
||||
t.tex(u3, vTop); t.vertex(-halfW, 0.0f, depth);
|
||||
t.tex(u3, vBottom); t.vertex(-halfW, height, depth);
|
||||
t.tex(u2, vBottom); t.vertex(halfW, height, depth);
|
||||
// Back
|
||||
t.tex(u0, vTop); t.vertex(halfW, 0.0f, depth);
|
||||
t.tex(u1, vTop); t.vertex(-halfW, 0.0f, depth);
|
||||
t.tex(u1, vBottom); t.vertex(-halfW, height, depth);
|
||||
t.tex(u0, vBottom); t.vertex(halfW, height, depth);
|
||||
|
||||
// Left
|
||||
t.tex(uL0, vTop); t.vertex(-halfW, 0.0f, depth);
|
||||
|
||||
@@ -1,68 +1,68 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__
|
||||
#define NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__
|
||||
|
||||
//package net.minecraft.client.sound;
|
||||
|
||||
#if defined(ANDROID) && !defined(PRE_ANDROID23)
|
||||
#include "../../platform/audio/SoundSystemSL.h"
|
||||
#elif defined(__APPLE__) || defined(PLATFORM_DESKTOP)
|
||||
#include "../../platform/audio/SoundSystemAL.h"
|
||||
#else
|
||||
#include "../../platform/audio/SoundSystem.h"
|
||||
#endif
|
||||
#include "SoundRepository.h"
|
||||
#include "../../util/Random.h"
|
||||
|
||||
class Minecraft;
|
||||
class Mob;
|
||||
class Options;
|
||||
|
||||
class SoundEngine
|
||||
{
|
||||
static const int SOUND_DISTANCE = 16;
|
||||
|
||||
#if defined(ANDROID) && !defined(PRE_ANDROID23) && !defined(RPI)
|
||||
SoundSystemSL soundSystem;
|
||||
#elif defined(__APPLE__) || defined(PLATFORM_DESKTOP)
|
||||
SoundSystemAL soundSystem;
|
||||
#else
|
||||
SoundSystem soundSystem;
|
||||
#endif
|
||||
|
||||
Options* options;
|
||||
int idCounter;
|
||||
//static bool loaded;
|
||||
Random random;
|
||||
//int noMusicDelay = random.nextInt(20 * 60 * 10);
|
||||
float _x;
|
||||
float _y;
|
||||
float _z;
|
||||
float _yRot;
|
||||
float _invMaxDistance;
|
||||
|
||||
public:
|
||||
SoundEngine(float maxDistance);
|
||||
|
||||
~SoundEngine();
|
||||
|
||||
void init(Minecraft* mc, Options* options);
|
||||
void destroy();
|
||||
|
||||
void enable(bool status);
|
||||
|
||||
void updateOptions();
|
||||
void update(Mob* player, float a);
|
||||
|
||||
void play(const std::string& name, float x, float y, float z, float volume, float pitch);
|
||||
void playUI(const std::string& name, float volume, float pitch);
|
||||
|
||||
float _getVolumeMult(float x, float y, float z);
|
||||
private:
|
||||
void loadLibrary() {}
|
||||
SoundDesc _pp(const std::string& fn);
|
||||
|
||||
SoundRepository sounds;
|
||||
Minecraft* mc;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__*/
|
||||
#ifndef NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__
|
||||
#define NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__
|
||||
|
||||
//package net.minecraft.client.sound;
|
||||
|
||||
#if defined(ANDROID) && !defined(PRE_ANDROID23)
|
||||
#include "../../platform/audio/SoundSystemSL.h"
|
||||
#elif (defined(__APPLE__) || defined(PLATFORM_DESKTOP)) && !defined(NO_SOUND)
|
||||
#include "../../platform/audio/SoundSystemAL.h"
|
||||
#else
|
||||
#include "../../platform/audio/SoundSystem.h"
|
||||
#endif
|
||||
#include "SoundRepository.h"
|
||||
#include "../../util/Random.h"
|
||||
|
||||
class Minecraft;
|
||||
class Mob;
|
||||
class Options;
|
||||
|
||||
class SoundEngine
|
||||
{
|
||||
static const int SOUND_DISTANCE = 16;
|
||||
|
||||
#if defined(ANDROID) && !defined(PRE_ANDROID23) && !defined(RPI)
|
||||
SoundSystemSL soundSystem;
|
||||
#elif (defined(__APPLE__) || defined(PLATFORM_DESKTOP)) && !defined(NO_SOUND)
|
||||
SoundSystemAL soundSystem;
|
||||
#else
|
||||
SoundSystem soundSystem;
|
||||
#endif
|
||||
|
||||
Options* options;
|
||||
int idCounter;
|
||||
//static bool loaded;
|
||||
Random random;
|
||||
//int noMusicDelay = random.nextInt(20 * 60 * 10);
|
||||
float _x;
|
||||
float _y;
|
||||
float _z;
|
||||
float _yRot;
|
||||
float _invMaxDistance;
|
||||
|
||||
public:
|
||||
SoundEngine(float maxDistance);
|
||||
|
||||
~SoundEngine();
|
||||
|
||||
void init(Minecraft* mc, Options* options);
|
||||
void destroy();
|
||||
|
||||
void enable(bool status);
|
||||
|
||||
void updateOptions();
|
||||
void update(Mob* player, float a);
|
||||
|
||||
void play(const std::string& name, float x, float y, float z, float volume, float pitch);
|
||||
void playUI(const std::string& name, float volume, float pitch);
|
||||
|
||||
float _getVolumeMult(float x, float y, float z);
|
||||
private:
|
||||
void loadLibrary() {}
|
||||
SoundDesc _pp(const std::string& fn);
|
||||
|
||||
SoundRepository sounds;
|
||||
Minecraft* mc;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_SOUND__SoundEngine_H__*/
|
||||
|
||||
Reference in New Issue
Block a user