Merge remote-tracking branch 'refs/remotes/origin/main'

This commit is contained in:
Kolyah35
2026-03-16 23:18:53 +03:00
13 changed files with 679 additions and 333 deletions

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@@ -12,6 +12,11 @@ endif()
find_package(Threads REQUIRED) find_package(Threads REQUIRED)
find_package(OpenSSL)
if (OpenSSL_FOUND)
message(STATUS "found openssl ${OPENSSL_VERSION}")
endif()
CPMAddPackage("gh:madler/zlib@1.3.2") CPMAddPackage("gh:madler/zlib@1.3.2")
CPMAddPackage( CPMAddPackage(
NAME "libpng" NAME "libpng"
@@ -282,6 +287,11 @@ target_include_directories(${PROJECT_NAME} PUBLIC
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM}) target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
target_link_libraries(${PROJECT_NAME} zlib png_shared alsoft.common OpenAL::OpenAL glfw ${EXTRA_LIBS}) target_link_libraries(${PROJECT_NAME} zlib png_shared alsoft.common OpenAL::OpenAL glfw ${EXTRA_LIBS})
if (OpenSSL_FOUND)
target_link_libraries(${PROJECT_NAME} OpenSSL::SSL OpenSSL::Crypto)
target_compile_definitions(${PROJECT_NAME} PUBLIC HTTPCLIENT_USE_OPENSSL)
endif()
if (NOT UNIX) if (NOT UNIX)
add_custom_command( add_custom_command(
TARGET ${PROJECT_NAME} TARGET ${PROJECT_NAME}

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@@ -27,15 +27,36 @@ This project aims to preserve and improve this early version of Minecraft PE.
# Build # Build
## CMake ## CMake
### Linux
1. Install dependiences
(Debian-like)
``sudo apt install build-essentials git cmake libgl-dev libwayland-dev xorg-dev libxkbcommon-dev``
(Arch-like)
``sudo pacman -S base-devel git cmake libglvnd wayland xorg-server-devel xorgproto libxkbcommon``
2. Create build folder
``mkdir build && cd build``
3. Generate CMake cache and build the project
``` ```
mkdir build && cd build
cmake .. -B . cmake .. -B .
make -j4 cmake --build .
``` ```
or
### Windows
1. Install [Visual studio Build Tools](https://aka.ms/vs/stable/vs_BuildTools.exe) and [CMake](https://github.com/Kitware/CMake/releases/download/v4.3.0-rc3/cmake-4.3.0-rc3-windows-x86_64.msi)
2. Create build folder
``mkdir build && cd build``
3. Generate CMake cache and build the project
``` ```
mkdir build && cd build cmake ..
cmake --build . --config Release -j 10 cmake --build .
``` ```
## Visual Studio ## Visual Studio

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@@ -73,6 +73,8 @@
#include "../util/Mth.h" #include "../util/Mth.h"
#include "../network/packet/InteractPacket.h" #include "../network/packet/InteractPacket.h"
#include "../network/packet/RespawnPacket.h" #include "../network/packet/RespawnPacket.h"
#include "../network/packet/AdventureSettingsPacket.h"
#include "../network/packet/SetSpawnPositionPacket.h"
#include "IConfigListener.h" #include "IConfigListener.h"
#include "../world/entity/MobCategory.h" #include "../world/entity/MobCategory.h"
#include "../world/Difficulty.h" #include "../world/Difficulty.h"
@@ -333,6 +335,7 @@ void Minecraft::leaveGame(bool renameLevel /*=false*/)
_running = false; _running = false;
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
gui.clearMessages();
if (renameLevel) { if (renameLevel) {
setScreen(new RenameMPLevelScreen(LevelStorageSource::TempLevelId)); setScreen(new RenameMPLevelScreen(LevelStorageSource::TempLevelId));
} }
@@ -725,10 +728,6 @@ void Minecraft::tickInput() {
setScreen(new ConsoleScreen()); setScreen(new ConsoleScreen());
} }
if (!screen && key == Keyboard::KEY_O || key == 250) {
releaseMouse();
}
if (key == Keyboard::KEY_F3) { if (key == Keyboard::KEY_F3) {
options.toggle(OPTIONS_RENDER_DEBUG); options.toggle(OPTIONS_RENDER_DEBUG);
} }
@@ -742,12 +741,15 @@ void Minecraft::tickInput() {
*/ */
} }
if (!screen && key == Keyboard::KEY_O || key == 250) {
releaseMouse();
}
if (key == Keyboard::KEY_L) { if (key == Keyboard::KEY_F) {
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE); int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4); options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
} }
#ifdef CHEATS
if (key == Keyboard::KEY_U) { if (key == Keyboard::KEY_U) {
onGraphicsReset(); onGraphicsReset();
player->heal(100); player->heal(100);
@@ -829,6 +831,7 @@ void Minecraft::tickInput() {
} }
} }
#endif #endif
#endif
#ifndef PLATFORM_DESKTOP #ifndef PLATFORM_DESKTOP
if (key == 82) if (key == 82)

View File

@@ -97,6 +97,8 @@ public:
Options(Minecraft* minecraft, const std::string& workingDirectory = "") Options(Minecraft* minecraft, const std::string& workingDirectory = "")
: minecraft(minecraft) { : minecraft(minecraft) {
// elements werent initialized so i was getting a garbage pointer and a crash
m_options.fill(nullptr);
initTable(); initTable();
load(); load();
} }

View File

@@ -135,10 +135,14 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
#endif #endif
#if defined(RPI) #if defined(RPI)
renderDebugInfo(); renderDebugInfo();
#elif defined(PLATFORM_DESKTOP) #endif
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
renderPlayerList(font, screenWidth, screenHeight);
}
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
renderDebugInfo(); renderDebugInfo();
#endif
} }
glDisable(GL_BLEND); glDisable(GL_BLEND);
@@ -330,6 +334,11 @@ void Gui::addMessage(const std::string& _string) {
} }
} }
void Gui::clearMessages() {
guiMessages.clear();
chatScrollOffset = 0;
}
void Gui::setNowPlaying(const std::string& string) { void Gui::setNowPlaying(const std::string& string) {
overlayMessageString = "Now playing: " + string; overlayMessageString = "Now playing: " + string;
overlayMessageTime = 20 * 3; overlayMessageTime = 20 * 3;
@@ -799,6 +808,83 @@ void Gui::renderDebugInfo() {
t.endOverrideAndDraw(); t.endOverrideAndDraw();
} }
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
// only show when in game, no other screen
// if (!minecraft->level) return;
// only show the overlay while connected to a multiplayer server
Level* level = minecraft->level;
if (!level) return;
if (!level->isClientSide) return;
std::vector<std::string> playerNames;
playerNames.reserve(level->players.size());
for (Player* player : level->players) {
if (!player) continue;
playerNames.push_back(player->name);
}
// is this check needed? if there are no players, the box won't render at all since height will be 0,
// but maybe we want to skip rendering entirely in that case
// if (playerNames.empty())
// return;
std::sort(playerNames.begin(), playerNames.end());
float maxNameWidth = 0.0f;
// find the longest name so we can size the box accordingly
for (const std::string& name : playerNames) {
float nameWidth = font->width(name);
if (nameWidth > maxNameWidth)
maxNameWidth = nameWidth;
}
// player count title
std::string titleText = "Players (" + std::to_string(playerNames.size()) + ")";
float titleWidth = font->width(titleText);
if (titleWidth > maxNameWidth)
maxNameWidth = titleWidth;
const float padding = 4.0f;
const float lineHeight = (float)Font::DefaultLineHeight;
const float boxWidth = maxNameWidth + padding * 2;
const float boxHeight = (playerNames.size() + 1) * lineHeight + padding * 2;
const float boxLeft = (screenWidth - boxWidth) / 2.0f;
const float boxTop = 10.0f;
const float boxRight = boxLeft + boxWidth;
const float boxBottom = boxTop + boxHeight;
fill(boxLeft, boxTop, boxRight, boxBottom, 0x90000000);
float titleX = (screenWidth - titleWidth) / 2.0f;
float titleY = boxTop + padding;
// scale the text down slightly
// i think the gl scaling is the best for this
// oh my god this looks really bad OH GOD
//const float textScale = 0.8f;
//const float invTextScale = 1.0f / textScale;
//glPushMatrix2();
//glScalef2(textScale, textScale, 1);
// draw title
//font->draw(titleText, titleX * invTextScale, titleY * invTextScale, 0xFFFFFFFF);
font->draw(titleText, titleX, titleY, 0xFFFFFFFF);
// draw player names
// we should add ping icons here eventually, but for now just show names
float currentY = boxTop + padding + lineHeight;
for (const std::string& name : playerNames) {
font->draw(name, (boxLeft + padding), currentY, 0xFFDDDDDD);
currentY += lineHeight;
}
//glPopMatrix2();
}
void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight ) { void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight ) {
int timer = minecraft->player->getSleepTimer(); int timer = minecraft->player->getSleepTimer();
float amount = (float) timer / (float) Player::SLEEP_DURATION; float amount = (float) timer / (float) Player::SLEEP_DURATION;

View File

@@ -61,10 +61,12 @@ public:
void renderBubbles(); void renderBubbles();
void renderHearts(); void renderHearts();
void renderDebugInfo(); void renderDebugInfo();
void renderPlayerList(Font* font, int screenWidth, int screenHeight);
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a ); void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
void addMessage(const std::string& string); void addMessage(const std::string& string);
void clearMessages();
void postError(int errCode); void postError(int errCode);
void onGraphicsReset(); void onGraphicsReset();

View File

@@ -170,22 +170,31 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
//rebuild(); //rebuild();
} }
void TouchscreenInput_TestFps::setKey( int key, bool state ) void TouchscreenInput_TestFps::setKey(int key, bool state)
{ {
#ifdef WIN32 #ifdef WIN32
//LOGI("key: %d, %d\n", key, state); //LOGI("key: %d, %d\n", key, state);
int id = -1; int id = -1;
if (key == _options->keyUp.key) id = KEY_UP; // theres no keyUp etc???
if (key == _options->keyDown.key) id = KEY_DOWN; //if (key == _options->keyUp.key) id = KEY_UP;
if (key == _options->keyLeft.key) id = KEY_LEFT; //if (key == _options->keyDown.key) id = KEY_DOWN;
if (key == _options->keyRight.key) id = KEY_RIGHT; //if (key == _options->keyLeft.key) id = KEY_LEFT;
if (key == _options->keyJump.key) id = KEY_JUMP; //if (key == _options->keyRight.key) id = KEY_RIGHT;
if (key == _options->keySneak.key) id = KEY_SNEAK; //if (key == _options->keyJump.key) id = KEY_JUMP;
if (key == _options->keyCraft.key) id = KEY_CRAFT; //if (key == _options->keySneak.key) id = KEY_SNEAK;
if (id >= 0) { //if (key == _options->keyCraft.key) id = KEY_CRAFT;
_keys[id] = state; //if (id >= 0) {
} // _keys[id] = state;
//}
if (key == _options->getIntValue(OPTIONS_KEY_FORWARD)) id = KEY_UP;
if (key == _options->getIntValue(OPTIONS_KEY_BACK)) id = KEY_DOWN;
if (key == _options->getIntValue(OPTIONS_KEY_LEFT)) id = KEY_LEFT;
if (key == _options->getIntValue(OPTIONS_KEY_RIGHT)) id = KEY_RIGHT;
if (key == _options->getIntValue(OPTIONS_KEY_JUMP)) id = KEY_JUMP;
if (key == _options->getIntValue(OPTIONS_KEY_SNEAK)) id = KEY_SNEAK;
//if (key == _options->getIntValue(OPTIONS_KEY_CRAFT)) id = KEY_CRAFT;
#endif #endif
} }

View File

@@ -167,16 +167,16 @@ void HumanoidMobRenderer::additionalRendering(Mob* mob, float a) {
const float depth = 1.0f; const float depth = 1.0f;
// Front // Front
t.tex(u0, vTop); t.vertex(-halfW, 0.0f, 0.0f); t.tex(u2, vTop); t.vertex(-halfW, 0.0f, 0.0f);
t.tex(u1, vTop); t.vertex(halfW, 0.0f, 0.0f); t.tex(u3, vTop); t.vertex(halfW, 0.0f, 0.0f);
t.tex(u1, vBottom); t.vertex(halfW, height, 0.0f); t.tex(u3, vBottom); t.vertex(halfW, height, 0.0f);
t.tex(u0, vBottom); t.vertex(-halfW, height, 0.0f); t.tex(u2, vBottom); t.vertex(-halfW, height, 0.0f);
// Back // Back
t.tex(u2, vTop); t.vertex(halfW, 0.0f, depth); t.tex(u0, vTop); t.vertex(halfW, 0.0f, depth);
t.tex(u3, vTop); t.vertex(-halfW, 0.0f, depth); t.tex(u1, vTop); t.vertex(-halfW, 0.0f, depth);
t.tex(u3, vBottom); t.vertex(-halfW, height, depth); t.tex(u1, vBottom); t.vertex(-halfW, height, depth);
t.tex(u2, vBottom); t.vertex(halfW, height, depth); t.tex(u0, vBottom); t.vertex(halfW, height, depth);
// Left // Left
t.tex(uL0, vTop); t.vertex(-halfW, 0.0f, depth); t.tex(uL0, vTop); t.vertex(-halfW, 0.0f, depth);

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@@ -5,7 +5,7 @@
#if defined(ANDROID) && !defined(PRE_ANDROID23) #if defined(ANDROID) && !defined(PRE_ANDROID23)
#include "../../platform/audio/SoundSystemSL.h" #include "../../platform/audio/SoundSystemSL.h"
#elif defined(__APPLE__) || defined(PLATFORM_DESKTOP) #elif (defined(__APPLE__) || defined(PLATFORM_DESKTOP)) && !defined(NO_SOUND)
#include "../../platform/audio/SoundSystemAL.h" #include "../../platform/audio/SoundSystemAL.h"
#else #else
#include "../../platform/audio/SoundSystem.h" #include "../../platform/audio/SoundSystem.h"
@@ -23,7 +23,7 @@ class SoundEngine
#if defined(ANDROID) && !defined(PRE_ANDROID23) && !defined(RPI) #if defined(ANDROID) && !defined(PRE_ANDROID23) && !defined(RPI)
SoundSystemSL soundSystem; SoundSystemSL soundSystem;
#elif defined(__APPLE__) || defined(PLATFORM_DESKTOP) #elif (defined(__APPLE__) || defined(PLATFORM_DESKTOP)) && !defined(NO_SOUND)
SoundSystemAL soundSystem; SoundSystemAL soundSystem;
#else #else
SoundSystem soundSystem; SoundSystem soundSystem;

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@@ -24,6 +24,7 @@ int transformKey(int glfwkey) {
switch (glfwkey) { switch (glfwkey) {
case GLFW_KEY_ESCAPE: return Keyboard::KEY_ESCAPE; case GLFW_KEY_ESCAPE: return Keyboard::KEY_ESCAPE;
case GLFW_KEY_TAB: return Keyboard::KEY_TAB;
case GLFW_KEY_BACKSPACE: return Keyboard::KEY_BACKSPACE; case GLFW_KEY_BACKSPACE: return Keyboard::KEY_BACKSPACE;
case GLFW_KEY_LEFT_SHIFT: return Keyboard::KEY_LSHIFT; case GLFW_KEY_LEFT_SHIFT: return Keyboard::KEY_LSHIFT;
case GLFW_KEY_ENTER: return Keyboard::KEY_RETURN; case GLFW_KEY_ENTER: return Keyboard::KEY_RETURN;

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@@ -23,39 +23,57 @@
#include <sys/socket.h> #include <sys/socket.h>
#include <sys/types.h> #include <sys/types.h>
#include <unistd.h> #include <unistd.h>
// if cmake detected opensll, we define HTTPCLIENT_USE_OPENSSL and include the openssl headers
// most linux distros should have openssl right
#if defined(HTTPCLIENT_USE_OPENSSL)
#include <openssl/err.h>
#include <openssl/ssl.h>
#endif
#endif #endif
namespace { namespace {
bool stringStartsWith(const std::string& str, const std::string& prefix) {
bool startsWith(const std::string& s, const std::string& prefix) { return str.size() >= prefix.size() && std::equal(prefix.begin(), prefix.end(), str.begin());
return s.size() >= prefix.size() && std::equal(prefix.begin(), prefix.end(), s.begin());
} }
bool parseUrl(const std::string& url, std::string& scheme, std::string& host, int& port, std::string& path); bool parseUrl(const std::string& url, std::string& schemeOut, std::string& hostOut, int& portOut, std::string& pathOut);
// forward declarations for helper functions used by https implementation
bool resolveAndConnect(const std::string& host, int port, int& outSocket);
bool extractStatusCode(const std::string& headers, int& outStatus);
#if defined(_WIN32) #if defined(_WIN32)
bool downloadHttpsWinHttp(const std::string& url, std::vector<unsigned char>& outBody) { // download an https url using windows winhttp
outBody.clear(); // this is only used on windows because the rest of the code is a simple raw tcp http client
bool downloadHttpsWinHttp(const std::string& url, std::vector<unsigned char>& outputBody) {
// gotta start clear
outputBody.clear();
std::string scheme, host, path; std::string scheme;
std::string host;
std::string path;
int port = 0; int port = 0;
if (!parseUrl(url, scheme, host, port, path))
return false;
// WinHTTP expects the path to include the leading '/'. // split into scheme/host/port/path
HINTERNET hSession = WinHttpOpen(L"MinecraftPE/1.0", WINHTTP_ACCESS_TYPE_DEFAULT_PROXY, WINHTTP_NO_PROXY_NAME, WINHTTP_NO_PROXY_BYPASS, 0); if (!parseUrl(url, scheme, host, port, path)) {
if (!hSession)
return false;
HINTERNET hConnect = WinHttpConnect(hSession, std::wstring(host.begin(), host.end()).c_str(), port, 0);
if (!hConnect) {
WinHttpCloseHandle(hSession);
return false; return false;
} }
HINTERNET hRequest = WinHttpOpenRequest( // creating an http session
hConnect, HINTERNET session = WinHttpOpen(L"MinecraftPE/0.6.1", WINHTTP_ACCESS_TYPE_DEFAULT_PROXY, WINHTTP_NO_PROXY_NAME, WINHTTP_NO_PROXY_BYPASS, 0);
if (!session) {
return false;
}
HINTERNET connectHandle = WinHttpConnect(session, std::wstring(host.begin(), host.end()).c_str(), port, 0);
if (!connectHandle) {
WinHttpCloseHandle(session);
return false;
}
HINTERNET requestHandle = WinHttpOpenRequest(
connectHandle,
L"GET", L"GET",
std::wstring(path.begin(), path.end()).c_str(), std::wstring(path.begin(), path.end()).c_str(),
NULL, NULL,
@@ -64,109 +82,245 @@ bool downloadHttpsWinHttp(const std::string& url, std::vector<unsigned char>& ou
WINHTTP_FLAG_SECURE WINHTTP_FLAG_SECURE
); );
if (!hRequest) { if (!requestHandle) {
WinHttpCloseHandle(hConnect); WinHttpCloseHandle(connectHandle);
WinHttpCloseHandle(hSession); WinHttpCloseHandle(session);
return false; return false;
} }
DWORD redirectPolicy = WINHTTP_OPTION_REDIRECT_POLICY_ALWAYS; DWORD redirectPolicy = WINHTTP_OPTION_REDIRECT_POLICY_ALWAYS;
WinHttpSetOption(hRequest, WINHTTP_OPTION_REDIRECT_POLICY, &redirectPolicy, sizeof(redirectPolicy)); WinHttpSetOption(requestHandle, WINHTTP_OPTION_REDIRECT_POLICY, &redirectPolicy, sizeof(redirectPolicy));
BOOL result = WinHttpSendRequest(hRequest, WINHTTP_NO_ADDITIONAL_HEADERS, 0, WINHTTP_NO_REQUEST_DATA, 0, 0, 0); BOOL sendResult = WinHttpSendRequest(requestHandle, WINHTTP_NO_ADDITIONAL_HEADERS, 0, WINHTTP_NO_REQUEST_DATA, 0, 0, 0);
if (!result) { if (!sendResult) {
WinHttpCloseHandle(hRequest); WinHttpCloseHandle(requestHandle);
WinHttpCloseHandle(hConnect); WinHttpCloseHandle(connectHandle);
WinHttpCloseHandle(hSession); WinHttpCloseHandle(session);
return false; return false;
} }
result = WinHttpReceiveResponse(hRequest, NULL); BOOL receiveResult = WinHttpReceiveResponse(requestHandle, NULL);
if (!result) { if (!receiveResult) {
WinHttpCloseHandle(hRequest); WinHttpCloseHandle(requestHandle);
WinHttpCloseHandle(hConnect); WinHttpCloseHandle(connectHandle);
WinHttpCloseHandle(hSession); WinHttpCloseHandle(session);
return false; return false;
} }
DWORD bytesAvailable = 0; DWORD bytesAvailable = 0;
while (WinHttpQueryDataAvailable(hRequest, &bytesAvailable) && bytesAvailable > 0) { while (WinHttpQueryDataAvailable(requestHandle, &bytesAvailable) && bytesAvailable > 0) {
std::vector<unsigned char> buffer(bytesAvailable); std::vector<unsigned char> buffer(bytesAvailable);
DWORD bytesRead = 0; DWORD bytesRead = 0;
if (!WinHttpReadData(hRequest, buffer.data(), bytesAvailable, &bytesRead) || bytesRead == 0) if (!WinHttpReadData(requestHandle, buffer.data(), bytesAvailable, &bytesRead) || bytesRead == 0)
break; break;
outBody.insert(outBody.end(), buffer.begin(), buffer.begin() + bytesRead); outputBody.insert(outputBody.end(), buffer.begin(), buffer.begin() + bytesRead);
} }
WinHttpCloseHandle(hRequest); WinHttpCloseHandle(requestHandle);
WinHttpCloseHandle(hConnect); WinHttpCloseHandle(connectHandle);
WinHttpCloseHandle(hSession); WinHttpCloseHandle(session);
return !outBody.empty(); return !outputBody.empty();
} }
#endif #endif
std::string toLower(const std::string& s) { #if defined(HTTPCLIENT_USE_OPENSSL) && !defined(_WIN32)
std::string out = s; bool downloadHttpsOpenSSL(const std::string& url, std::vector<unsigned char>& outputBody) {
std::transform(out.begin(), out.end(), out.begin(), ::tolower); outputBody.clear();
return out;
std::string scheme;
std::string host;
std::string path;
int port = 0;
// split into scheme/host/port/path
if (!parseUrl(url, scheme, host, port, path)) {
return false;
}
int socketFd = -1;
if (!resolveAndConnect(host, port, socketFd)) {
return false;
}
SSL_library_init();
SSL_load_error_strings();
OpenSSL_add_all_algorithms();
SSL_CTX* ctx = SSL_CTX_new(TLS_client_method());
if (!ctx) {
close(socketFd);
return false;
}
// do not validate certificates we donst ship ca roots.
SSL_CTX_set_verify(ctx, SSL_VERIFY_NONE, nullptr);
SSL* ssl = SSL_new(ctx);
if (!ssl) {
SSL_CTX_free(ctx);
close(socketFd);
return false;
}
SSL_set_fd(ssl, socketFd);
SSL_set_tlsext_host_name(ssl, host.c_str());
if (SSL_connect(ssl) != 1) {
SSL_free(ssl);
SSL_CTX_free(ctx);
close(socketFd);
return false;
}
std::string httpRequest;
httpRequest += "GET ";
httpRequest += path;
httpRequest += " HTTP/1.1\r\n";
httpRequest += "Host: ";
httpRequest += host;
httpRequest += "\r\n";
httpRequest += "User-Agent: MinecraftPE\r\n";
httpRequest += "Connection: close\r\n";
httpRequest += "\r\n";
if (SSL_write(ssl, httpRequest.data(), (int)httpRequest.size()) <= 0) {
SSL_shutdown(ssl);
SSL_free(ssl);
SSL_CTX_free(ctx);
close(socketFd);
return false;
}
std::vector<unsigned char> rawResponse;
const int BUFFER_SIZE = 4096;
unsigned char buffer[BUFFER_SIZE];
while (true) {
int bytesRead = SSL_read(ssl, buffer, BUFFER_SIZE);
if (bytesRead <= 0)
break;
rawResponse.insert(rawResponse.end(), buffer, buffer + bytesRead);
}
SSL_shutdown(ssl);
SSL_free(ssl);
SSL_CTX_free(ctx);
close(socketFd);
if (rawResponse.empty()) {
return false;
}
const std::string headerDelimiter = "\r\n\r\n";
auto headerEndIt = std::search(rawResponse.begin(), rawResponse.end(), headerDelimiter.begin(), headerDelimiter.end());
if (headerEndIt == rawResponse.end()) {
return false;
}
size_t headerLength = headerEndIt - rawResponse.begin();
std::string headers(reinterpret_cast<const char*>(rawResponse.data()), headerLength);
size_t bodyStartIndex = headerLength + headerDelimiter.size();
int statusCode = 0;
if (!extractStatusCode(headers, statusCode)) {
return false;
}
if (statusCode != 200) {
std::string bodySnippet;
size_t len = rawResponse.size() < 1024 ? rawResponse.size() : 1024;
bodySnippet.assign(rawResponse.begin(), rawResponse.begin() + len);
LOGW("[HttpClient] HTTP status %d for %s\n", statusCode, url.c_str());
LOGW("[HttpClient] Headers:\n%s\n", headers.c_str());
LOGW("[HttpClient] Body (up to 1024 bytes):\n%s\n", bodySnippet.c_str());
return false;
}
outputBody.assign(rawResponse.begin() + bodyStartIndex, rawResponse.end());
return true;
}
#endif
std::string toLower(const std::string& input) {
std::string output = input;
std::transform(output.begin(), output.end(), output.begin(), ::tolower);
return output;
} }
bool parseUrl(const std::string& url, std::string& scheme, std::string& host, int& port, std::string& path) { bool parseUrl(const std::string& url, std::string& schemeOut, std::string& hostOut, int& portOut, std::string& pathOut) {
scheme.clear(); schemeOut.clear();
host.clear(); hostOut.clear();
path.clear(); pathOut.clear();
port = 0; portOut = 0;
// Very simple URL parser. size_t schemeSep = url.find("://");
// url format: scheme://host[:port]/path if (schemeSep == std::string::npos) {
auto pos = url.find("://"); return false;
if (pos == std::string::npos) return false; }
scheme = toLower(url.substr(0, pos));
size_t start = pos + 3;
size_t slash = url.find('/', start); schemeOut = toLower(url.substr(0, schemeSep));
std::string hostPort = (slash == std::string::npos) ? url.substr(start) : url.substr(start, slash - start); size_t hostStart = schemeSep + 3;
path = (slash == std::string::npos) ? "/" : url.substr(slash);
size_t colon = hostPort.find(':'); // split host/port from the path
if (colon != std::string::npos) { size_t pathStart = url.find('/', hostStart);
host = hostPort.substr(0, colon); std::string hostPort;
port = atoi(hostPort.c_str() + colon + 1); if (pathStart == std::string::npos) {
// no path part, so just use / as the default
hostPort = url.substr(hostStart);
pathOut = "/";
} else { } else {
host = hostPort; hostPort = url.substr(hostStart, pathStart - hostStart);
pathOut = url.substr(pathStart);
} }
if (scheme == "http") { // if the host includes a ":port", split it out
if (port == 0) port = 80; size_t portSep = hostPort.find(':');
} else if (scheme == "https") { if (portSep != std::string::npos) {
if (port == 0) port = 443; hostOut = hostPort.substr(0, portSep);
portOut = atoi(hostPort.c_str() + portSep + 1);
} else {
hostOut = hostPort;
} }
return !host.empty() && !scheme.empty(); // fill in default ports for known schemes
if (schemeOut == "http") {
if (portOut == 0) portOut = 80;
} else if (schemeOut == "https") {
if (portOut == 0) portOut = 443;
}
// return success only if we got at a scheme and host
return !hostOut.empty() && !schemeOut.empty();
} }
bool readAll(int sockfd, std::vector<unsigned char>& out) { // read all available data from a tcp socket until the connection is closed
const int BUF_SIZE = 4096; // data is appended to outData
unsigned char buffer[BUF_SIZE]; bool readAll(int socketFd, std::vector<unsigned char>& outData) {
const int BUFFER_SIZE = 4096;
unsigned char buffer[BUFFER_SIZE];
while (true) { while (true) {
int received = recv(sockfd, (char*)buffer, BUF_SIZE, 0); int bytesRead = recv(socketFd, (char*)buffer, BUFFER_SIZE, 0);
if (received <= 0) if (bytesRead <= 0)
break; break;
out.insert(out.end(), buffer, buffer + received); outData.insert(outData.end(), buffer, buffer + bytesRead);
} }
return true; return true;
} }
bool resolveAndConnect(const std::string& host, int port, int& outSock) { // resolve a hostname and connect a tcp socket to the given host:port
// on windows this also makes sure winsock is initialized
// if successful, outSocket will contain a connected socket descriptor
bool resolveAndConnect(const std::string& host, int port, int& outSocket) {
#if defined(_WIN32) #if defined(_WIN32)
static bool initialized = false; static bool wsaStarted = false;
if (!initialized) { if (!wsaStarted) {
WSADATA wsaData; WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData); WSAStartup(MAKEWORD(2, 2), &wsaData);
initialized = true; wsaStarted = true;
} }
#endif #endif
@@ -174,60 +328,95 @@ bool resolveAndConnect(const std::string& host, int port, int& outSock) {
struct addrinfo* result = NULL; struct addrinfo* result = NULL;
memset(&hints, 0, sizeof(hints)); memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC; hints.ai_family = AF_UNSPEC; // ipv4 ipv6
hints.ai_socktype = SOCK_STREAM; hints.ai_socktype = SOCK_STREAM; // tcp
// getaddrinfo expects strings for port and host
std::ostringstream portStream; std::ostringstream portStream;
portStream << port; portStream << port;
const std::string portStr = portStream.str(); const std::string portString = portStream.str();
if (getaddrinfo(host.c_str(), portStr.c_str(), &hints, &result) != 0)
if (getaddrinfo(host.c_str(), portString.c_str(), &hints, &result) != 0) {
return false; return false;
}
int sock = -1; int socketFd = -1;
for (struct addrinfo* rp = result; rp != NULL; rp = rp->ai_next) {
sock = socket(rp->ai_family, rp->ai_socktype, rp->ai_protocol);
if (sock < 0) continue;
if (connect(sock, rp->ai_addr, (int)rp->ai_addrlen) == 0)
break; // success
// try each resolved address until we successfully connect
for (struct addrinfo* addr = result; addr != NULL; addr = addr->ai_next) {
socketFd = socket(addr->ai_family, addr->ai_socktype, addr->ai_protocol);
if (socketFd < 0) {
continue;
}
if (connect(socketFd, addr->ai_addr, (int)addr->ai_addrlen) == 0) {
// connected! yay!
break;
}
// failed to connect, try next
#if defined(_WIN32) #if defined(_WIN32)
closesocket(sock); closesocket(socketFd);
#else #else
close(sock); close(socketFd);
#endif #endif
sock = -1; socketFd = -1;
} }
freeaddrinfo(result); freeaddrinfo(result);
if (sock < 0) if (socketFd < 0) {
return false; return false;
}
outSock = sock; outSocket = socketFd;
return true; return true;
} }
std::string getHeaderValue(const std::string& headers, const std::string& key) { std::string getHeaderValue(const std::string& headers, const std::string& key) {
std::string lower = toLower(headers); std::string headersLower = toLower(headers);
std::string lowerKey = toLower(key); std::string keyLower = toLower(key);
size_t pos = lower.find(lowerKey);
if (pos == std::string::npos) return ""; size_t pos = headersLower.find(keyLower);
size_t colon = lower.find(':', pos + lowerKey.size()); if (pos == std::string::npos) {
if (colon == std::string::npos) return ""; return "";
size_t start = colon + 1; }
while (start < lower.size() && (lower[start] == ' ' || lower[start] == '\t')) start++;
size_t end = lower.find('\r', start); size_t colonPos = headersLower.find(':', pos + keyLower.size());
if (end == std::string::npos) end = lower.find('\n', start); if (colonPos == std::string::npos) {
if (end == std::string::npos) end = lower.size(); return "";
return headers.substr(start, end - start); }
size_t valueStart = colonPos + 1;
while (valueStart < headersLower.size() && (headersLower[valueStart] == ' ' || headersLower[valueStart] == '\t')) {
valueStart++;
}
size_t valueEnd = headersLower.find('\r', valueStart);
if (valueEnd == std::string::npos) {
valueEnd = headersLower.find('\n', valueStart);
}
if (valueEnd == std::string::npos) {
valueEnd = headersLower.size();
}
return headers.substr(valueStart, valueEnd - valueStart);
} }
// wxtract the http status code from the first response line (foex example "HTTP/1.1 200 OK")
// returns false on malformed responses.
bool extractStatusCode(const std::string& headers, int& outStatus) { bool extractStatusCode(const std::string& headers, int& outStatus) {
size_t pos = headers.find(" "); size_t firstSpace = headers.find(' ');
if (pos == std::string::npos) return false; if (firstSpace == std::string::npos) {
size_t pos2 = headers.find(" ", pos + 1); return false;
if (pos2 == std::string::npos) return false; }
std::string code = headers.substr(pos + 1, pos2 - pos - 1);
size_t secondSpace = headers.find(' ', firstSpace + 1);
if (secondSpace == std::string::npos) {
return false;
}
std::string code = headers.substr(firstSpace + 1, secondSpace - firstSpace - 1);
outStatus = atoi(code.c_str()); outStatus = atoi(code.c_str());
return true; return true;
} }
@@ -239,96 +428,121 @@ namespace HttpClient {
bool download(const std::string& url, std::vector<unsigned char>& outBody) { bool download(const std::string& url, std::vector<unsigned char>& outBody) {
outBody.clear(); outBody.clear();
std::string currentUrl = url; // keep a copy of the current url so we can follow redirects
for (int redirect = 0; redirect < 3; ++redirect) { std::string urlToDownload = url;
std::string scheme, host, path;
int port = 0; // follow up to 3 redirects (301/302/307/308)
if (!parseUrl(currentUrl, scheme, host, port, path)) { // if a redirect is encountered we loop again with the new loaction url
LOGW("[HttpClient] parseUrl failed for '%s'\n", currentUrl.c_str()); for (int redirectCount = 0; redirectCount < 3; ++redirectCount) {
std::string urlScheme;
std::string urlHost;
std::string urlPath;
int urlPort = 0;
// parse the url into its components so we can open a socket/start an https request
if (!parseUrl(urlToDownload, urlScheme, urlHost, urlPort, urlPath)) {
LOGW("[HttpClient] parseUrl failed for '%s'\n", urlToDownload.c_str());
return false; return false;
} }
if (scheme == "https") { // for https we delegate to winhttp on windows, since this simple client
// only supports plain http over raw sockets
if (urlScheme == "https") {
#if defined(_WIN32) #if defined(_WIN32)
LOGI("[HttpClient] using WinHTTP for HTTPS URL %s\n", currentUrl.c_str()); LOGI("[HttpClient] using WinHTTP for HTTPS URL %s\n", urlToDownload.c_str());
return downloadHttpsWinHttp(currentUrl, outBody); return downloadHttpsWinHttp(urlToDownload, outBody);
#elif defined(HTTPCLIENT_USE_OPENSSL)
LOGI("[HttpClient] using OpenSSL for HTTPS URL %s\n", urlToDownload.c_str());
return downloadHttpsOpenSSL(urlToDownload, outBody);
#else #else
LOGW("[HttpClient] HTTPS not supported on this platform: %s\n", currentUrl.c_str()); LOGW("[HttpClient] HTTPS not supported on this platform: %s\n", urlToDownload.c_str());
return false; return false;
#endif #endif
} }
if (scheme != "http") { // we only support plain http for all non-windows platforms for nw
LOGW("[HttpClient] unsupported scheme '%s' for URL '%s'\n", scheme.c_str(), currentUrl.c_str()); if (urlScheme != "http") {
LOGW("[HttpClient] unsupported scheme '%s' for URL '%s'\n", urlScheme.c_str(), urlToDownload.c_str());
return false; return false;
} }
int sock = -1; int socketFd = -1;
if (!resolveAndConnect(host, port, sock)) { if (!resolveAndConnect(urlHost, urlPort, socketFd)) {
LOGW("[HttpClient] resolve/connect failed for %s:%d\n", host.c_str(), port); LOGW("[HttpClient] resolve/connect failed for %s:%d\n", urlHost.c_str(), urlPort);
return false; return false;
} }
std::string request = "GET " + path + " HTTP/1.1\r\n"; std::string httpRequest;
request += "Host: " + host + "\r\n"; httpRequest += "GET ";
request += "User-Agent: MinecraftPE\r\n"; httpRequest += urlPath;
request += "Connection: close\r\n"; httpRequest += " HTTP/1.1\r\n";
request += "\r\n"; httpRequest += "Host: ";
httpRequest += urlHost;
httpRequest += "\r\n";
httpRequest += "User-Agent: MinecraftPE\r\n";
httpRequest += "Connection: close\r\n";
httpRequest += "\r\n";
send(sock, request.c_str(), (int)request.size(), 0); send(socketFd, httpRequest.c_str(), (int)httpRequest.size(), 0);
std::vector<unsigned char> raw; std::vector<unsigned char> rawResponse;
readAll(sock, raw); readAll(socketFd, rawResponse);
#if defined(_WIN32) #if defined(_WIN32)
closesocket(sock); closesocket(socketFd);
#else #else
close(sock); close(socketFd);
#endif #endif
if (raw.empty()) { if (rawResponse.empty()) {
LOGW("[HttpClient] no response data from %s\n", currentUrl.c_str()); LOGW("[HttpClient] no response data from %s\n", urlToDownload.c_str());
return false; return false;
} }
// split headers and body // find the end of the headers (\r\n\r\n) so we can split headers and body
const std::string delim = "\r\n\r\n"; const std::string headerDelimiter = "\r\n\r\n";
auto it = std::search(raw.begin(), raw.end(), delim.begin(), delim.end()); auto headerEndIt = std::search(rawResponse.begin(), rawResponse.end(), headerDelimiter.begin(), headerDelimiter.end());
if (it == raw.end()) if (headerEndIt == rawResponse.end()) {
// we didn't find the end of headers :(
return false; return false;
}
size_t headerLen = it - raw.begin(); // extract the header block as a string so we can inspect it
std::string headers(reinterpret_cast<const char*>(raw.data()), headerLen); size_t headerLength = headerEndIt - rawResponse.begin();
size_t bodyStart = headerLen + delim.size(); std::string headers(reinterpret_cast<const char*>(rawResponse.data()), headerLength);
size_t bodyStartIndex = headerLength + headerDelimiter.size();
int status = 0; int statusCode = 0;
if (!extractStatusCode(headers, status)) if (!extractStatusCode(headers, statusCode)) {
return false; return false;
}
if (status == 301 || status == 302 || status == 307 || status == 308) { if (statusCode == 301 || statusCode == 302 || statusCode == 307 || statusCode == 308) {
std::string location = getHeaderValue(headers, "Location"); std::string location = getHeaderValue(headers, "Location");
if (location.empty()) { if (location.empty()) {
LOGW("[HttpClient] redirect without Location header for %s\n", currentUrl.c_str()); LOGW("[HttpClient] redirect without Location header for %s\n", urlToDownload.c_str());
return false; return false;
} }
LOGI("[HttpClient] redirect %s -> %s\n", currentUrl.c_str(), location.c_str()); LOGI("[HttpClient] redirect %s -> %s\n", urlToDownload.c_str(), location.c_str());
currentUrl = location; urlToDownload = location;
continue; continue;
} }
if (status != 200) { if (statusCode != 200) {
// if we got any status other than 200 OK, log what happened
std::string bodySnippet; std::string bodySnippet;
if (!outBody.empty()) { if (!outBody.empty()) {
size_t len = outBody.size() < 1024 ? outBody.size() : 1024; size_t len = outBody.size() < 1024 ? outBody.size() : 1024;
bodySnippet.assign(outBody.begin(), outBody.begin() + len); bodySnippet.assign(outBody.begin(), outBody.begin() + len);
} }
LOGW("[HttpClient] HTTP status %d for %s\n", status, currentUrl.c_str()); LOGW("[HttpClient] HTTP status %d for %s\n", statusCode, urlToDownload.c_str());
LOGW("[HttpClient] Headers:\n%s\n", headers.c_str()); LOGW("[HttpClient] Headers:\n%s\n", headers.c_str());
LOGW("[HttpClient] Body (up to 1024 bytes):\n%s\n", bodySnippet.c_str()); LOGW("[HttpClient] Body (up to 1024 bytes):\n%s\n", bodySnippet.c_str());
return false; return false;
} }
outBody.assign(raw.begin() + bodyStart, raw.end()); // everything looks good! copy just the body bytes (after the headers) into outBody.
outBody.assign(rawResponse.begin() + bodyStartIndex, rawResponse.end());
return true; return true;
} }

View File

@@ -6,9 +6,6 @@
namespace HttpClient { namespace HttpClient {
/// Download the given URL into "outBody".
/// Returns true if the download completed successfully (HTTP 200) and the body is in outBody.
/// This function supports plain HTTP only (no TLS). It will follow up to 3 redirects.
bool download(const std::string& url, std::vector<unsigned char>& outBody); bool download(const std::string& url, std::vector<unsigned char>& outBody);
} // namespace HttpClient } // namespace HttpClient

View File

@@ -56,6 +56,7 @@ public:
static const int KEY_Z = 90; static const int KEY_Z = 90;
static const int KEY_BACKSPACE = 8; static const int KEY_BACKSPACE = 8;
static const int KEY_TAB = 9;
static const int KEY_RETURN = 13; static const int KEY_RETURN = 13;
static const int KEY_F1 = 112; static const int KEY_F1 = 112;