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Fixed door destroy logic
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@@ -49,6 +49,9 @@ public:
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int getResource(int data, Random* random);
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// override to avoid duplicate drops when upper half is mined directly
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void playerDestroy(Level* level, Player* player, int x, int y, int z, int data) override;
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HitResult clip(Level* level, int xt, int yt, int zt, const Vec3& a, const Vec3& b);
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int getDir(LevelSource* level, int x, int y, int z);
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