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FEAT: F1 (but why jump doesnt work wtf)
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@@ -373,7 +373,7 @@ void GameRenderer::renderLevel(float a) {
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// glDisable2(GL_FOG);
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setupFog(1);
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if (zoom == 1) {
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if (zoom == 1 && !mc->options.F1) {
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TIMER_POP_PUSH("hand");
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glClear(GL_DEPTH_BUFFER_BIT);
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renderItemInHand(a, i);
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