Fix: Sounds

Problem: its not working xD
This commit is contained in:
InviseDivine
2026-03-09 13:24:11 +02:00
parent d0995643a5
commit d0f6a9b805
4 changed files with 13 additions and 9 deletions

View File

@@ -737,6 +737,10 @@ void Minecraft::tickInput() {
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
*/
}
// Change distance
if (key == Keyboard::KEY_F)
options.viewDistance = (options.viewDistance + 1) % 4;
#endif
#if defined(WIN32)
if (key == Keyboard::KEY_F) {

View File

@@ -43,7 +43,7 @@ public:
void destroy() const {
if (isValid()) {
delete buffer;
delete buffer;
buffer = 0;
}
}
@@ -61,7 +61,7 @@ private:
mutable char* buffer;
};
#if !defined(PRE_ANDROID23) && !defined(__APPLE__) && !defined(RPI)
#if !defined(PRE_ANDROID23) && !defined(__APPLE__) && !defined(RPI)
extern SoundDesc SA_cloth1;
extern SoundDesc SA_cloth2;

View File

@@ -5,7 +5,7 @@
#if defined(ANDROID) && !defined(PRE_ANDROID23)
#include "../../platform/audio/SoundSystemSL.h"
#elif defined(__APPLE__)
#elif defined(__APPLE__) || defined (PLATFORM_DESKTOP)
#include "../../platform/audio/SoundSystemAL.h"
#else
#include "../../platform/audio/SoundSystem.h"
@@ -23,7 +23,7 @@ class SoundEngine
#if defined(ANDROID) && !defined(PRE_ANDROID23) && !defined(RPI)
SoundSystemSL soundSystem;
#elif defined(__APPLE__)
#elif defined(__APPLE__) || defined (PLATFORM_DESKTOP)
SoundSystemAL soundSystem;
#else
SoundSystem soundSystem;