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Started to port to iOS; fixing compiler errors here and there
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@@ -3,8 +3,14 @@
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#include "SoundSystem.h"
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#include <AL/al.h>
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#include <AL/alc.h>
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// If audio breaks for other platforms, this is probably why. Here, I'm just calling where Apple's OpenAL headers live (they arent in just "AL"
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#if defined(__APPLE__)
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#endif
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#include <vector>
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#include <list>
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