sigh, another attempt at fixing normal shading for android

This commit is contained in:
Shredder
2026-04-12 02:09:42 +05:00
parent c188fa0ce2
commit e1c2210621
7 changed files with 36 additions and 25 deletions

View File

@@ -60,17 +60,17 @@ void anGenBuffers(GLsizei n, GLuint* buffer);
#define drawArrayVT_NoState drawArrayVT
#define drawArrayVTC_NoState drawArrayVTC
#define drawArrayVTN_NoState drawArrayVTN
void drawArrayVT(int bufferId, int vertices, int vertexSize = 28, unsigned int mode = GL_TRIANGLES);
void drawArrayVT(int bufferId, int vertices, int vertexSize = 36, unsigned int mode = GL_TRIANGLES);
#ifndef drawArrayVT_NoState
//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 28);
//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 36);
#endif
void drawArrayVTC(int bufferId, int vertices, int vertexSize = 28);
void drawArrayVTC(int bufferId, int vertices, int vertexSize = 36);
#ifndef drawArrayVTC_NoState
void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 28);
void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 36);
#endif
void drawArrayVTN(int bufferId, int vertices, int vertexSize = 28);
void drawArrayVTN(int bufferId, int vertices, int vertexSize = 36);
#ifndef drawArrayVTN_NoState
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize = 28);
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize = 36);
#endif
#endif