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https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
synced 2026-05-01 01:53:30 +00:00
sigh, another attempt at fixing normal shading for android
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@@ -60,17 +60,17 @@ void anGenBuffers(GLsizei n, GLuint* buffer);
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#define drawArrayVT_NoState drawArrayVT
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#define drawArrayVTC_NoState drawArrayVTC
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#define drawArrayVTN_NoState drawArrayVTN
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void drawArrayVT(int bufferId, int vertices, int vertexSize = 28, unsigned int mode = GL_TRIANGLES);
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void drawArrayVT(int bufferId, int vertices, int vertexSize = 36, unsigned int mode = GL_TRIANGLES);
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#ifndef drawArrayVT_NoState
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//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 28);
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//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 36);
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#endif
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void drawArrayVTC(int bufferId, int vertices, int vertexSize = 28);
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void drawArrayVTC(int bufferId, int vertices, int vertexSize = 36);
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#ifndef drawArrayVTC_NoState
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void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 28);
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void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 36);
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#endif
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void drawArrayVTN(int bufferId, int vertices, int vertexSize = 28);
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void drawArrayVTN(int bufferId, int vertices, int vertexSize = 36);
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#ifndef drawArrayVTN_NoState
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void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize = 28);
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void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize = 36);
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#endif
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#endif
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